/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Declarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgspritegoal_p.h" #include "private/qsgspriteengine_p.h" #include "private/qsgsprite_p.h" #include "qsgimageparticle_p.h" #include QT_BEGIN_NAMESPACE /*! \qmlclass SpriteGoal QSGSpriteGoalAffector \inqmlmodule QtQuick.Particles 2 \inherits Affector \brief The SpriteGoal Affector allows you to change the state of a sprite or group of a particle. */ /*! \qmlproperty string QtQuick.Particles2::SpriteGoal::goalState */ /*! \qmlproperty bool QtQuick.Particles2::SpriteGoal::jump */ /*! \qmlproperty bool QtQuick.Particles2::SpriteGoal::systemStates */ Q_PROPERTY(QString goalState READ goalState WRITE setGoalState NOTIFY goalStateChanged) Q_PROPERTY(bool jump READ jump WRITE setJump NOTIFY jumpChanged) Q_PROPERTY(bool systemStates READ systemStates WRITE setSystemStates NOTIFY systemStatesChanged) QSGSpriteGoalAffector::QSGSpriteGoalAffector(QSGItem *parent) : QSGParticleAffector(parent), m_goalIdx(-1), m_jump(false), m_systemStates(false), m_lastEngine(0), m_notUsingEngine(false) { } void QSGSpriteGoalAffector::updateStateIndex(QSGSpriteEngine* e) { if (m_systemStates){ m_goalIdx = m_system->m_groupIds[m_goalState]; }else{ m_lastEngine = e; for (int i=0; istateCount(); i++){ if (e->state(i)->name() == m_goalState){ m_goalIdx = i; return; } } m_goalIdx = -1;//Can't find it } } void QSGSpriteGoalAffector::setGoalState(QString arg) { if (m_goalState != arg) { m_goalState = arg; emit goalStateChanged(arg); if (m_goalState.isEmpty()) m_goalIdx = -1; else m_goalIdx = -2; } } bool QSGSpriteGoalAffector::affectParticle(QSGParticleData *d, qreal dt) { Q_UNUSED(dt); QSGSpriteEngine *engine = 0; if (!m_systemStates){ //TODO: Affect all engines foreach (QSGParticlePainter *p, m_system->m_groupData[d->group]->painters) if (qobject_cast(p)) engine = qobject_cast(p)->spriteEngine(); }else{ engine = m_system->m_spriteEngine; if (!engine) m_notUsingEngine = true; } if (!engine && !m_notUsingEngine) return false; if (m_goalIdx == -2 || engine != m_lastEngine) updateStateIndex(engine); int index = d->index; if (m_systemStates) index = d->systemIndex; if (m_notUsingEngine){//systemStates && no stochastic states defined. So cut out the engine //TODO: It's possible to move to a group that is intermediate and not used by painters or emitters - but right now that will redirect to the default group m_system->moveGroups(d, m_goalIdx); }else if (engine->spriteState(index) != m_goalIdx){ engine->setGoal(m_goalIdx, index, m_jump); emit affected(QPointF(d->curX(), d->curY()));//###Expensive if unconnected? Move to Affector? return true; //Doesn't affect particle data, but necessary for onceOff } return false; } QT_END_NAMESPACE