/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Declarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgtargetaffector_p.h" #include QSGTargetAffector::QSGTargetAffector(QSGItem *parent) : QSGParticleAffector(parent), m_targetX(0), m_targetY(0), m_targetWidth(0), m_targetHeight(0), m_defaultShape(new QSGParticleExtruder(this)), m_targetShape(m_defaultShape), m_targetTime(-1) { m_needsReset = true; } void QSGTargetAffector::reset(QSGParticleData* d) { QSGParticleAffector::reset(d); m_targets[qMakePair(d->group, d->index)] = m_targetShape->extrude(QRectF(m_targetX, m_targetY, m_targetWidth, m_targetHeight)); } bool QSGTargetAffector::affectParticle(QSGParticleData *d, qreal dt) { Q_UNUSED(dt); QPointF target = m_targets[qMakePair(d->group, d->index)]; if (target.isNull()) return false; qreal tt = m_targetTime==-1?d->lifeSpan:(m_targetTime / 1000.0); qreal t = tt - (d->lifeSpan - d->lifeLeft()); if (t <= 0) return false; qreal tx = d->x + d->vx * tt + 0.5 * d->ax * tt * tt; qreal ty = d->y + d->vy * tt + 0.5 * d->ay * tt * tt; if (QPointF(tx,ty) == target) return false; qreal vX = (target.x() - d->x) / tt; qreal vY = (target.y() - d->y) / tt; qreal w = 1 - (t / tt) + 0.05; w = qMin(w, 1.0); qreal wvX = vX * w + d->vx * (1 - w); qreal wvY = vY * w + d->vy * (1 - w); //Screws with the acceleration so that the given start pos with the chosen weighted velocity will still end at the target coordinates qreal ax = (2*(target.x() - d->x - wvX*tt)) / (tt*tt); qreal ay = (2*(target.y() - d->y - wvY*tt)) / (tt*tt); d->vx = wvX; d->vy = wvY; d->ax = ax; d->ay = ay; return true; }