/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Declarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgturbulence_p.h" #include "qsgparticlepainter_p.h"//TODO: Why was this needed again? #include #include #include QT_BEGIN_NAMESPACE /*! \qmlclass Turbulence QSGTurbulenceAffector \inqmlmodule QtQuick.Particles 2 \inherits Affector \brief The TurbulenceAffector is a bit of a hack and probably shouldn't be used yet. */ /*! \qmlproperty int QtQuick.Particles2::Turbulence::strength Maximum magnitude of a point in the vector field. */ /*! \qmlproperty int QtQuick.Particles2::Turbulence::frequency Times per second vector field is perturbed. */ /*! \qmlproperty int QtQuick.Particles2::Turbulence::gridSize Square root of the number of points in the vector field simulcrum. */ QSGTurbulenceAffector::QSGTurbulenceAffector(QSGItem *parent) : QSGParticleAffector(parent), m_strength(10), m_lastT(0), m_frequency(64), m_gridSize(10), m_field(0), m_inited(false) { //TODO: Update grid on size change } QSGTurbulenceAffector::~QSGTurbulenceAffector() { if (m_field) { for (int i=0; i m_strength){ //Speed limit qreal theta = atan2(m_field[i][j].y(), m_field[i][j].x()); m_field[i][j].setX(m_strength * cos(theta)); m_field[i][j].setY(m_strength * sin(theta)); } } } } void QSGTurbulenceAffector::affectSystem(qreal dt) { if (!m_system || !m_active) return; ensureInit(); qreal period = 1.0/m_frequency; qreal time = m_system->m_timeInt / 1000.0; while ( m_lastT < time ){ mapUpdate(); m_lastT += period; } foreach (QSGParticleGroupData *gd, m_system->m_groupData){ if (!activeGroup(m_system->m_groupData.key(gd)))//TODO: Surely this can be done better return; foreach (QSGParticleData *d, gd->data){ if (!d || !activeGroup(d->group)) return; qreal fx = 0.0; qreal fy = 0.0; QPointF pos = QPointF(d->curX() - x(), d->curY() - y());//TODO: Offset QPointF nodePos = QPointF(pos.x() / m_spacing.x(), pos.y() / m_spacing.y()); QSet > nodes; nodes << qMakePair((int)ceil(nodePos.x()), (int)ceil(nodePos.y())); nodes << qMakePair((int)ceil(nodePos.x()), (int)floor(nodePos.y())); nodes << qMakePair((int)floor(nodePos.x()), (int)ceil(nodePos.y())); nodes << qMakePair((int)floor(nodePos.x()), (int)floor(nodePos.y())); typedef QPair intPair; foreach (const intPair &p, nodes){ if (!QRect(0,0,m_gridSize-1,m_gridSize-1).contains(QPoint(p.first, p.second))) continue; qreal dist = magnitude(pos.x() - p.first*m_spacing.x(), pos.y() - p.second*m_spacing.y());//TODO: Mathematically valid fx += m_field[p.first][p.second].x() * ((m_magSum - dist)/m_magSum);//Proportionally weight nodes fy += m_field[p.first][p.second].y() * ((m_magSum - dist)/m_magSum); } if (fx || fy){ d->setInstantaneousVX(d->curVX()+ fx * dt); d->setInstantaneousVY(d->curVY()+ fy * dt); m_system->m_needsReset << d; } } } } QT_END_NAMESPACE