/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGMATRIX4X4STACK_H #define QSGMATRIX4X4STACK_H #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(Declarative) class QSGMatrix4x4StackPrivate; class Q_DECLARATIVE_EXPORT QSGMatrix4x4Stack { public: QSGMatrix4x4Stack(); ~QSGMatrix4x4Stack(); const QMatrix4x4 &top() const; void push(); void pop(); void setToIdentity(); void translate(qreal x, qreal y, qreal z); void translate(const QVector3D& vector); void scale(qreal x, qreal y, qreal z); void scale(qreal factor); void scale(const QVector3D& vector); void rotate(qreal angle, qreal x, qreal y, qreal z); void rotate(qreal angle, const QVector3D& vector); void rotate(const QQuaternion &quaternion); QSGMatrix4x4Stack& operator=(const QMatrix4x4& matrix); QSGMatrix4x4Stack& operator*=(const QMatrix4x4& matrix); operator const QMatrix4x4 &() const; bool isDirty() const; void setDirty(bool dirty); private: Q_DISABLE_COPY(QSGMatrix4x4Stack) Q_DECLARE_PRIVATE(QSGMatrix4x4Stack) QScopedPointer d_ptr; friend class QGLPainter; }; inline QSGMatrix4x4Stack::operator const QMatrix4x4 &() const { return top(); } QT_END_NAMESPACE QT_END_HEADER #endif