/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGPAINTERNODE_P_H #define QSGPAINTERNODE_P_H #include "qsgnode.h" #include "qsgtexturematerial.h" #include "qsgtexture_p.h" #include "qsgpainteditem.h" QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(Declarative) class QGLFramebufferObject; class Q_DECLARATIVE_EXPORT QSGPainterTexture : public QSGPlainTexture { public: QSGPainterTexture(); void setDirtyRect(const QRect &rect) { m_dirty_rect = rect; } void bind(); private: QRect m_dirty_rect; }; class Q_DECLARATIVE_EXPORT QSGPainterNode : public QSGGeometryNode { public: QSGPainterNode(QSGPaintedItem *item); virtual ~QSGPainterNode(); void setPreferredRenderTarget(QSGPaintedItem::RenderTarget target); void setSize(const QSize &size); QSize size() const { return m_size; } void setDirty(bool d, const QRect &dirtyRect = QRect()); void setOpaquePainting(bool opaque); bool opaquePainting() const { return m_opaquePainting; } void setLinearFiltering(bool linearFiltering); bool linearFiltering() const { return m_linear_filtering; } void setSmoothPainting(bool s); bool smoothPainting() const { return m_smoothPainting; } void setFillColor(const QColor &c); QColor fillColor() const { return m_fillColor; } void update(); void preprocess(); private: void updateTexture(); void updateGeometry(); void updateRenderTarget(); void updateFBOSize(); QSGPaintedItem::RenderTarget m_preferredRenderTarget; QSGPaintedItem::RenderTarget m_actualRenderTarget; QSGPaintedItem *m_item; QGLFramebufferObject *m_fbo; QGLFramebufferObject *m_multisampledFbo; QImage m_image; QSGTextureMaterial m_material; QSGTextureMaterialWithOpacity m_materialO; QSGGeometry m_geometry; QSGPainterTexture *m_texture; QSize m_size; QSize m_fboSize; bool m_dirtyContents; QRect m_dirtyRect; bool m_opaquePainting; bool m_linear_filtering; bool m_smoothPainting; bool m_extensionsChecked; bool m_multisamplingSupported; QColor m_fillColor; bool m_dirtyGeometry; bool m_dirtyRenderTarget; bool m_dirtyTexture; }; QT_END_HEADER QT_END_NAMESPACE #endif // QSGPAINTERNODE_P_H