/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Declarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef DEFORMABLEPARTICLE_H #define DEFORMABLEPARTICLE_H #include "particle.h" #include "varyingvector.h" QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(Declarative) class DeformableParticleMaterial; class QSGGeometryNode; struct DeformableParticleVertex; class DeformableParticle : public ParticleType { Q_OBJECT //Note that the particle centering can be less accurate with this one Q_PROPERTY(QUrl image READ image WRITE setImage NOTIFY imageChanged) Q_PROPERTY(qreal rotation READ rotation WRITE setRotation NOTIFY rotationChanged) Q_PROPERTY(qreal rotationVariation READ rotationVariation WRITE setRotationVariation NOTIFY rotationVariationChanged) Q_PROPERTY(qreal rotationSpeed READ rotationSpeed WRITE setRotationSpeed NOTIFY rotationSpeedChanged) Q_PROPERTY(qreal rotationSpeedVariation READ rotationSpeedVariation WRITE setRotationSpeedVariation NOTIFY rotationSpeedVariationChanged) //If true, then will face the direction of motion. Stacks with rotation, e.g. setting rotation //to 180 will lead to facing away from the direction of motion Q_PROPERTY(bool autoRotation READ autoRotation WRITE autoRotation NOTIFY autoRotationChanged) //###Call i/j? Makes more sense to those with vector calculus experience, and I could even add the cirumflex in QML? //xVector is the vector from the top-left point to the top-right point, and is multiplied by current size Q_PROPERTY(VaryingVector* xVector READ xVector WRITE setXVector NOTIFY xVectorChanged) //yVector is the same, but top-left to bottom-left. The particle is always a parallelogram. Q_PROPERTY(VaryingVector* yVector READ yVector WRITE setYVector NOTIFY yVectorChanged) //Do we want to add the tables? //Q_PROPERTY(QUrl colorTable READ colortable WRITE setColortable NOTIFY colortableChanged) //Q_PROPERTY(QUrl sizeTable READ sizetable WRITE setSizetable NOTIFY sizetableChanged) //Q_PROPERTY(QUrl opacityTable READ opacitytable WRITE setOpacitytable NOTIFY opacitytableChanged) //Does it need alpha? For convenience only, as images probably don't have it //Q_PROPERTY(qreal alpha READ alpha WRITE setAlpha NOTIFY alphaChanged) //Q_PROPERTY(qreal alphaVariation READ alphaVariation WRITE setAlphaVariation NOTIFY alphaVariationChanged) public: explicit DeformableParticle(QSGItem *parent = 0); virtual ~DeformableParticle(){} virtual void load(ParticleData*); virtual void reload(ParticleData*); virtual void setCount(int c); QUrl image() const { return m_image; } void setImage(const QUrl &image); qreal rotation() const { return m_rotation; } bool autoRotation() const { return m_autoRotation; } VaryingVector* xVector() const { return m_xVector; } VaryingVector* yVector() const { return m_yVector; } qreal rotationVariation() const { return m_rotationVariation; } qreal rotationSpeed() const { return m_rotationSpeed; } qreal rotationSpeedVariation() const { return m_rotationSpeedVariation; } signals: void imageChanged(); void rotationChanged(qreal arg); void autoRotationChanged(bool arg); void xVectorChanged(VaryingVector* arg); void yVectorChanged(VaryingVector* arg); void rotationVariationChanged(qreal arg); void rotationSpeedChanged(qreal arg); void rotationSpeedVariationChanged(qreal arg); public slots: void setRotation(qreal arg) { if (m_rotation != arg) { m_rotation = arg; emit rotationChanged(arg); } } void autoRotation(bool arg) { if (m_autoRotation != arg) { m_autoRotation = arg; emit autoRotationChanged(arg); } } void setXVector(VaryingVector* arg) { if (m_xVector != arg) { m_xVector = arg; emit xVectorChanged(arg); } } void setYVector(VaryingVector* arg) { if (m_yVector != arg) { m_yVector = arg; emit yVectorChanged(arg); } } void setRotationVariation(qreal arg) { if (m_rotationVariation != arg) { m_rotationVariation = arg; emit rotationVariationChanged(arg); } } void setRotationSpeed(qreal arg) { if (m_rotationSpeed != arg) { m_rotationSpeed = arg; emit rotationSpeedChanged(arg); } } void setRotationSpeedVariation(qreal arg) { if (m_rotationSpeedVariation != arg) { m_rotationSpeedVariation = arg; emit rotationSpeedVariationChanged(arg); } } protected: QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *); void reset(); void prepareNextFrame(); QSGGeometryNode* buildParticleNode(); private: void vertexCopy(DeformableParticleVertex &b,const ParticleVertex& a); bool m_do_reset; QUrl m_image; QSGGeometryNode *m_node; DeformableParticleMaterial *m_material; // derived values... int m_last_particle; qreal m_render_opacity; // generated vars qreal m_rotation; bool m_autoRotation; VaryingVector* m_xVector; VaryingVector* m_yVector; qreal m_rotationVariation; qreal m_rotationSpeed; qreal m_rotationSpeedVariation; }; QT_END_NAMESPACE QT_END_HEADER #endif // DEFORMABLEPARTICLE_H