/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Declarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "modelparticle.h" #include #include #include QT_BEGIN_NAMESPACE ModelParticle::ModelParticle(QSGItem *parent) : ParticleType(parent), m_ownModel(false), m_comp(0), m_model(0), m_fade(true) { setFlag(QSGItem::ItemHasContents); } QVariant ModelParticle::model() const { return m_dataSource; } void ModelParticle::setModel(const QVariant &arg) { if(arg == m_dataSource) return; m_dataSource = arg; if(qobject_cast(arg.value())) { if(m_ownModel && m_model) delete m_model; m_model = qobject_cast(arg.value()); m_ownModel = false; }else{ if(!m_model || !m_ownModel) m_model = new QSGVisualDataModel(qmlContext(this)); m_model->setModel(m_dataSource); m_ownModel = true; } if(m_comp) m_model->setDelegate(m_comp); emit modelChanged(); emit modelCountChanged(); connect(m_model, SIGNAL(countChanged()), this, SIGNAL(modelCountChanged())); m_available.clear(); for(int i=0; icount(); i++) m_available << i;//TODO: Track changes } QDeclarativeComponent *ModelParticle::delegate() const { if(m_model) return m_model->delegate(); return 0; } void ModelParticle::setDelegate(QDeclarativeComponent *comp) { if (QSGVisualDataModel *dataModel = qobject_cast(m_model)) if (comp == dataModel->delegate()) return; m_comp = comp; if(m_model) m_model->setDelegate(comp); emit delegateChanged(); } int ModelParticle::modelCount() const { if(m_model) return m_model->count(); return 0; } void ModelParticle::freeze(QSGItem* item) { m_stasis << item; } void ModelParticle::unfreeze(QSGItem* item) { m_stasis.remove(item); } void ModelParticle::take(QSGItem *item, bool prioritize) { if(prioritize) m_pendingItems.push_front(item); else m_pendingItems.push_back(item); } void ModelParticle::give(QSGItem *item) { //TODO: This } void ModelParticle::load(ParticleData* d) { //if(!m_model || !m_model->count())//Not really a 'model' particle anymore // return; int pos = particleTypeIndex(d); if(m_items[pos]){ if(m_stasis.contains(m_items[pos])) qWarning() << "Current model particles prefers overwrite:false"; //remove old item from the particle that is dying to make room for this one m_items[pos]->setOpacity(0.); if(m_idx[pos] >= 0){ m_available << m_idx[pos]; m_model->release(m_items[pos]); }else{ ModelParticleAttached* mpa; if((mpa = qobject_cast(qmlAttachedPropertiesObject(m_items[pos])))) mpa->detach();//reparent as well? } m_idx[pos] = -1; m_items[pos] = 0; m_data[pos] = 0; m_activeCount--; } if(m_available.isEmpty() && m_pendingItems.isEmpty()) return; if(m_pendingItems.isEmpty()){ m_items[pos] = m_model->item(m_available.first()); m_idx[pos] = m_available.first(); m_available.pop_front(); }else{ m_items[pos] = m_pendingItems.front(); m_pendingItems.pop_front(); m_items[pos]->setX(d->curX() - m_items[pos]->width()/2); m_items[pos]->setY(d->curY() - m_items[pos]->height()/2); ModelParticleAttached* mpa; if((mpa = qobject_cast(qmlAttachedPropertiesObject(m_items[pos])))) mpa->attach(); m_idx[pos] = -2; } m_items[pos]->setParentItem(this); m_data[pos] = d; m_activeCount++; } void ModelParticle::reload(ParticleData* d) { //No-op unless we start copying the data. } void ModelParticle::setCount(int c) { ParticleType::setCount(c);//###Do we need our own? m_particleCount = c; reset(); } int ModelParticle::count() { return m_particleCount; } void ModelParticle::reset() { ParticleType::reset(); //TODO: Cleanup items? m_items.resize(m_particleCount); m_data.resize(m_particleCount); m_idx.resize(m_particleCount); m_items.fill(0); m_data.fill(0); m_idx.fill(-1); m_available.clear(); //m_pendingItems.clear();//TODO: Should this be done? If so, Emit signal? if(m_model) for(int i=0; icount(); i++) m_available << i;//TODO: Track changes, then have this in the right place } QSGNode* ModelParticle::updatePaintNode(QSGNode* n, UpdatePaintNodeData* d) { //Dummy update just to get painting tick if(m_pleaseReset){ m_pleaseReset = false; reset(); } prepareNextFrame(); update();//Get called again if(n) n->markDirty(QSGNode::DirtyMaterial); return QSGItem::updatePaintNode(n,d); } void ModelParticle::prepareNextFrame() { qint64 timeStamp = m_system->systemSync(this); qreal curT = timeStamp/1000.0; qreal dt = curT - m_lastT; m_lastT = curT; if(!m_activeCount) return; //TODO: Size, better fade? for(int i=0; ipv.t) / data->pv.lifeSpan; if(m_stasis.contains(item)) { m_data[i]->pv.t += dt;//Stasis effect continue; } if(t >= 1.0){//Usually happens from load item->setOpacity(0.); if(m_idx[i] >= 0){ m_available << m_idx[i]; m_model->release(m_items[i]); }else{ ModelParticleAttached* mpa; if((mpa = qobject_cast(qmlAttachedPropertiesObject(m_items[i])))) mpa->detach();//reparent as well? } m_idx[i] = -1; m_items[i] = 0; m_data[i] = 0; m_activeCount--; }else{//Fade if(m_fade){ qreal o = 1.; if(t<0.2) o = t*5; if(t>0.8) o = (1-t)*5; item->setOpacity(o); }else{ item->setOpacity(1.);//###Without fade, it's just a binary toggle - if we turn it off we have to turn it back on } } item->setX(data->curX() - item->width()/2); item->setY(data->curY() - item->height()/2); } } ModelParticleAttached *ModelParticle::qmlAttachedProperties(QObject *object) { return new ModelParticleAttached(object); } QT_END_NAMESPACE