/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Declarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "particle.h" #include QT_BEGIN_NAMESPACE ParticleType::ParticleType(QSGItem *parent) : QSGItem(parent), m_system(0) { connect(this, SIGNAL(xChanged()), this, SLOT(calcSystemOffset())); connect(this, SIGNAL(yChanged()), this, SLOT(calcSystemOffset())); } void ParticleType::componentComplete() { if(!m_system) qWarning() << "Particle created without a particle system specified";//TODO: useful QML warnings, like line number? QSGItem::componentComplete(); } void ParticleType::setSystem(ParticleSystem *arg) { if (m_system != arg) { m_system = arg; if(m_system){ m_system->registerParticleType(this); connect(m_system, SIGNAL(xChanged()), this, SLOT(calcSystemOffset())); connect(m_system, SIGNAL(yChanged()), this, SLOT(calcSystemOffset())); calcSystemOffset(); } emit systemChanged(arg); } } void ParticleType::load(ParticleData*) { } void ParticleType::reload(ParticleData*) { } void ParticleType::reset() { //Have to every time because what it's emitting may have changed and that affects particleTypeIndex m_particleStarts.clear(); m_lastStart = 0; } void ParticleType::setCount(int c) { if(c == m_count) return; m_count = c; emit countChanged(); } int ParticleType::count() { return m_count; } int ParticleType::particleTypeIndex(ParticleData* d) { if(!m_particleStarts.contains(d->group)){ m_particleStarts.insert(d->group, m_lastStart); m_lastStart += m_system->m_groupData[d->group]->size; } int ret = m_particleStarts[d->group] + d->particleIndex; Q_ASSERT(ret >=0 && ret < m_count);//XXX: Possibly shouldn't assert, but bugs here were hard to find in the past return ret; } void ParticleType::calcSystemOffset() { if(!m_system) return; QPointF lastOffset = m_systemOffset; m_systemOffset = this->mapFromItem(m_system, QPointF()); if(lastOffset != m_systemOffset){ //Reload all particles foreach(const QString &g, m_particles){ int gId = m_system->m_groupIds[g]; for(int i=0; im_groupData[gId]->size; i++) reload(m_system->m_data[m_system->m_groupData[gId]->start + i]); } } } QT_END_NAMESPACE