/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Declarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef PARTICLE_H #define PARTICLE_H #include #include #include "particlesystem.h" QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(Declarative) class ParticleType : public QSGItem { Q_OBJECT Q_PROPERTY(ParticleSystem* system READ system WRITE setSystem NOTIFY systemChanged) Q_PROPERTY(QStringList particles READ particles WRITE setParticles NOTIFY particlesChanged) public: explicit ParticleType(QSGItem *parent = 0); virtual void load(ParticleData*); virtual void reload(ParticleData*); virtual void setCount(int c); virtual int count(); ParticleSystem* system() const { return m_system; } QStringList particles() const { return m_particles; } int particleTypeIndex(ParticleData*); virtual void componentComplete(); signals: void countChanged(); void systemChanged(ParticleSystem* arg); void particlesChanged(QStringList arg); public slots: void setSystem(ParticleSystem* arg); void setParticles(QStringList arg) { if (m_particles != arg) { m_particles = arg; emit particlesChanged(arg); } } private slots: void calcSystemOffset(); protected: virtual void reset(); // virtual QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *){ // qDebug() << "Shouldn't be here..." << this; // return 0; // } ParticleSystem* m_system; friend class ParticleSystem; int m_count; bool m_pleaseReset; QStringList m_particles; QHash m_particleStarts; int m_lastStart; QPointF m_systemOffset; private: }; QT_END_NAMESPACE QT_END_HEADER #endif // PARTICLE_H