/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Declarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "resetaffector.h" #include QT_BEGIN_NAMESPACE ResetAffector::ResetAffector(QSGItem *parent) : ParticleAffector(parent) { } void ResetAffector::reset(int idx) { ParticleAffector::reset(idx); if(m_data[idx]) delete m_data[idx]; m_data.insert(idx, 0);//TODO: Either load with data now, or get data next tick whether active or not } bool ResetAffector::affectParticle(ParticleData *d, qreal dt) { TrajectoryData* trajectory; if(m_data[d->systemIndex]){ trajectory = m_data[d->systemIndex]; //TODO: Faster to calculate once (not 4 times) d->setInstantaneousSX(trajectory->sx); d->setInstantaneousSY(trajectory->sy); d->setInstantaneousAX(trajectory->ax); d->setInstantaneousAY(trajectory->ay); }else{ trajectory = new TrajectoryData; } trajectory->sx = d->pv.sx; trajectory->sy = d->pv.sy; trajectory->ax = d->pv.ax; trajectory->ay = d->pv.ay; m_data.insert(d->systemIndex, trajectory);//overwrites return true; } QT_END_NAMESPACE