/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Declarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "spritegoalaffector.h" #include "spriteparticle.h" #include "spriteengine.h" #include "spritestate.h" #include QT_BEGIN_NAMESPACE SpriteGoalAffector::SpriteGoalAffector(QSGItem *parent) : ParticleAffector(parent), m_goalIdx(-1), m_jump(false) { } void SpriteGoalAffector::updateStateIndex(SpriteEngine* e) { m_lastEngine = e; for(int i=0; istateCount(); i++){ if(e->state(i)->name() == m_goalState){ m_goalIdx = i; return; } } m_goalIdx = -1;//Can't find it } void SpriteGoalAffector::setGoalState(QString arg) { if (m_goalState != arg) { m_goalState = arg; emit goalStateChanged(arg); if(m_goalState.isEmpty()) m_goalIdx = -1; else m_goalIdx = -2; } } bool SpriteGoalAffector::affectParticle(ParticleData *d, qreal dt) { Q_UNUSED(dt); //TODO: Affect all engines SpriteEngine *engine = 0; foreach(ParticleType *p, m_system->m_groupData[d->group]->types) if(qobject_cast(p)) engine = qobject_cast(p)->spriteEngine(); if(!engine) return false; if(m_goalIdx == -2 || engine != m_lastEngine) updateStateIndex(engine); if(engine->spriteState(d->particleIndex) != m_goalIdx){ engine->setGoal(m_goalIdx, d->particleIndex, m_jump); emit affected(QPointF(d->curX(), d->curY()));//###Expensive if unconnected? Move to Affector? return true; //Doesn't affect particle data, but necessary for onceOff } return false; } QT_END_NAMESPACE