/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Declarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef SPRITEGOALAFFECTOR_H #define SPRITEGOALAFFECTOR_H #include "particleaffector.h" QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(Declarative) class SpriteEngine; class SpriteGoalAffector : public ParticleAffector { Q_OBJECT Q_PROPERTY(QString goalState READ goalState WRITE setGoalState NOTIFY goalStateChanged) Q_PROPERTY(bool jump READ jump WRITE setJump NOTIFY jumpChanged) public: explicit SpriteGoalAffector(QSGItem *parent = 0); QString goalState() const { return m_goalState; } bool jump() const { return m_jump; } protected: virtual bool affectParticle(ParticleData *d, qreal dt); signals: void goalStateChanged(QString arg); void jumpChanged(bool arg); void affected(const QPointF &pos); public slots: void setGoalState(QString arg); void setJump(bool arg) { if (m_jump != arg) { m_jump = arg; emit jumpChanged(arg); } } private: void updateStateIndex(SpriteEngine* e); QString m_goalState; int m_goalIdx; SpriteEngine* m_lastEngine; bool m_jump; }; QT_END_NAMESPACE QT_END_HEADER #endif // SPRITEGOALAFFECTOR_H