/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Declarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef SPRITEPARTICLE_H #define SPRITEPARTICLE_H #include "particle.h" #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(Declarative) class SpriteState; class SpriteEngine; class QSGGeometryNode; class SpriteParticlesMaterial; class SpriteParticleVertex; class SpriteParticle : public ParticleType { Q_OBJECT Q_PROPERTY(QDeclarativeListProperty sprites READ sprites) Q_CLASSINFO("DefaultProperty", "sprites") public: explicit SpriteParticle(QSGItem *parent = 0); virtual void load(ParticleData*); virtual void reload(ParticleData*); virtual void setCount(int c); QDeclarativeListProperty sprites(); SpriteEngine* spriteEngine() {return m_spriteEngine;} signals: public slots: protected: QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *); void reset(); void prepareNextFrame(); QSGGeometryNode* buildParticleNode(); private slots: void createEngine(); private: QSGGeometryNode *m_node; SpriteParticlesMaterial *m_material; int m_particle_duration; int m_last_particle; QList m_sprites; SpriteEngine* m_spriteEngine; void vertexCopy(SpriteParticleVertex &b,const ParticleVertex& a); }; QT_END_NAMESPACE QT_END_HEADER #endif // SPRITEPARTICLE_H