/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickshapegenericrenderer_p.h" #include #include #include #if QT_CONFIG(opengl) #include #include #include #include #endif QT_BEGIN_NAMESPACE static const qreal TRI_SCALE = 1; struct ColoredVertex // must match QSGGeometry::ColoredPoint2D { float x, y; QQuickShapeGenericRenderer::Color4ub color; void set(float nx, float ny, QQuickShapeGenericRenderer::Color4ub ncolor) { x = nx; y = ny; color = ncolor; } }; static inline QQuickShapeGenericRenderer::Color4ub colorToColor4ub(const QColor &c) { QQuickShapeGenericRenderer::Color4ub color = { uchar(qRound(c.redF() * c.alphaF() * 255)), uchar(qRound(c.greenF() * c.alphaF() * 255)), uchar(qRound(c.blueF() * c.alphaF() * 255)), uchar(qRound(c.alphaF() * 255)) }; return color; } QQuickShapeGenericStrokeFillNode::QQuickShapeGenericStrokeFillNode(QQuickWindow *window) : m_geometry(new QSGGeometry(QSGGeometry::defaultAttributes_ColoredPoint2D(), 0, 0)), m_window(window), m_material(nullptr) { setGeometry(m_geometry); activateMaterial(MatSolidColor); #ifdef QSG_RUNTIME_DESCRIPTION qsgnode_set_description(this, QLatin1String("stroke-fill")); #endif } QQuickShapeGenericStrokeFillNode::~QQuickShapeGenericStrokeFillNode() { delete m_geometry; } void QQuickShapeGenericStrokeFillNode::activateMaterial(Material m) { switch (m) { case MatSolidColor: // Use vertexcolor material. Items with different colors remain batchable // this way, at the expense of having to provide per-vertex color values. if (!m_solidColorMaterial) m_solidColorMaterial.reset(QQuickShapeGenericMaterialFactory::createVertexColor(m_window)); m_material = m_solidColorMaterial.data(); break; case MatLinearGradient: if (!m_linearGradientMaterial) m_linearGradientMaterial.reset(QQuickShapeGenericMaterialFactory::createLinearGradient(m_window, this)); m_material = m_linearGradientMaterial.data(); break; default: qWarning("Unknown material %d", m); return; } if (material() != m_material) setMaterial(m_material); } static bool q_supportsElementIndexUint(QSGRendererInterface::GraphicsApi api) { static bool elementIndexUint = true; #if QT_CONFIG(opengl) if (api == QSGRendererInterface::OpenGL) { static bool elementIndexUintChecked = false; if (!elementIndexUintChecked) { elementIndexUintChecked = true; QOpenGLContext *context = QOpenGLContext::currentContext(); QScopedPointer dummyContext; QScopedPointer dummySurface; bool ok = true; if (!context) { dummyContext.reset(new QOpenGLContext); dummyContext->create(); context = dummyContext.data(); dummySurface.reset(new QOffscreenSurface); dummySurface->setFormat(context->format()); dummySurface->create(); ok = context->makeCurrent(dummySurface.data()); } if (ok) { elementIndexUint = static_cast(context->functions())->hasOpenGLExtension( QOpenGLExtensions::ElementIndexUint); } } } #else Q_UNUSED(api); #endif return elementIndexUint; } QQuickShapeGenericRenderer::~QQuickShapeGenericRenderer() { for (ShapePathData &d : m_sp) { if (d.pendingFill) d.pendingFill->orphaned = true; if (d.pendingStroke) d.pendingStroke->orphaned = true; } } // sync, and so triangulation too, happens on the gui thread // - except when async is set, in which case triangulation is moved to worker threads void QQuickShapeGenericRenderer::beginSync(int totalCount) { if (m_sp.count() != totalCount) { m_sp.resize(totalCount); m_accDirty |= DirtyList; } for (ShapePathData &d : m_sp) d.syncDirty = 0; } void QQuickShapeGenericRenderer::setPath(int index, const QQuickPath *path) { ShapePathData &d(m_sp[index]); d.path = path ? path->path() : QPainterPath(); d.syncDirty |= DirtyFillGeom | DirtyStrokeGeom; } void QQuickShapeGenericRenderer::setJSPath(int index, const QQuickShapePathCommands &path) { ShapePathData &d(m_sp[index]); d.path = path.toPainterPath(); d.syncDirty |= DirtyFillGeom | DirtyStrokeGeom; } void QQuickShapeGenericRenderer::setStrokeColor(int index, const QColor &color) { ShapePathData &d(m_sp[index]); d.strokeColor = colorToColor4ub(color); d.syncDirty |= DirtyColor; } void QQuickShapeGenericRenderer::setStrokeWidth(int index, qreal w) { ShapePathData &d(m_sp[index]); d.strokeWidth = w; if (w >= 0.0f) d.pen.setWidthF(w); d.syncDirty |= DirtyStrokeGeom; } void QQuickShapeGenericRenderer::setFillColor(int index, const QColor &color) { ShapePathData &d(m_sp[index]); d.fillColor = colorToColor4ub(color); d.syncDirty |= DirtyColor; } void QQuickShapeGenericRenderer::setFillRule(int index, QQuickShapePath::FillRule fillRule) { ShapePathData &d(m_sp[index]); d.fillRule = Qt::FillRule(fillRule); d.syncDirty |= DirtyFillGeom; } void QQuickShapeGenericRenderer::setJoinStyle(int index, QQuickShapePath::JoinStyle joinStyle, int miterLimit) { ShapePathData &d(m_sp[index]); d.pen.setJoinStyle(Qt::PenJoinStyle(joinStyle)); d.pen.setMiterLimit(miterLimit); d.syncDirty |= DirtyStrokeGeom; } void QQuickShapeGenericRenderer::setCapStyle(int index, QQuickShapePath::CapStyle capStyle) { ShapePathData &d(m_sp[index]); d.pen.setCapStyle(Qt::PenCapStyle(capStyle)); d.syncDirty |= DirtyStrokeGeom; } void QQuickShapeGenericRenderer::setStrokeStyle(int index, QQuickShapePath::StrokeStyle strokeStyle, qreal dashOffset, const QVector &dashPattern) { ShapePathData &d(m_sp[index]); d.pen.setStyle(Qt::PenStyle(strokeStyle)); if (strokeStyle == QQuickShapePath::DashLine) { d.pen.setDashPattern(dashPattern); d.pen.setDashOffset(dashOffset); } d.syncDirty |= DirtyStrokeGeom; } void QQuickShapeGenericRenderer::setFillGradient(int index, QQuickShapeGradient *gradient) { ShapePathData &d(m_sp[index]); d.fillGradientActive = gradient != nullptr; #if QT_CONFIG(opengl) if (gradient) { d.fillGradient.stops = gradient->gradientStops(); // sorted d.fillGradient.spread = gradient->spread(); if (QQuickShapeLinearGradient *g = qobject_cast(gradient)) { d.fillGradient.start = QPointF(g->x1(), g->y1()); d.fillGradient.end = QPointF(g->x2(), g->y2()); } else { Q_UNREACHABLE(); } } #endif d.syncDirty |= DirtyFillGradient; } void QQuickShapeFillRunnable::run() { QQuickShapeGenericRenderer::triangulateFill(path, fillColor, &fillVertices, &fillIndices, &indexType, supportsElementIndexUint); emit done(this); } void QQuickShapeStrokeRunnable::run() { QQuickShapeGenericRenderer::triangulateStroke(path, pen, strokeColor, &strokeVertices, clipSize); emit done(this); } void QQuickShapeGenericRenderer::setAsyncCallback(void (*callback)(void *), void *data) { m_asyncCallback = callback; m_asyncCallbackData = data; } static QThreadPool *pathWorkThreadPool = nullptr; static void deletePathWorkThreadPool() { delete pathWorkThreadPool; pathWorkThreadPool = nullptr; } void QQuickShapeGenericRenderer::endSync(bool async) { bool didKickOffAsync = false; for (int i = 0; i < m_sp.count(); ++i) { ShapePathData &d(m_sp[i]); if (!d.syncDirty) continue; m_accDirty |= d.syncDirty; // Use a shadow dirty flag in order to avoid losing state in case there are // multiple syncs with different dirty flags before we get to updateNode() // on the render thread (with the gui thread blocked). For our purposes // here syncDirty is still required since geometry regeneration must only // happen when there was an actual change in this particular sync round. d.effectiveDirty |= d.syncDirty; if (d.path.isEmpty()) { d.fillVertices.clear(); d.fillIndices.clear(); d.strokeVertices.clear(); continue; } if (async && !pathWorkThreadPool) { qAddPostRoutine(deletePathWorkThreadPool); pathWorkThreadPool = new QThreadPool; const int idealCount = QThread::idealThreadCount(); pathWorkThreadPool->setMaxThreadCount(idealCount > 0 ? idealCount * 2 : 4); } if ((d.syncDirty & DirtyFillGeom) && d.fillColor.a) { d.path.setFillRule(d.fillRule); if (m_api == QSGRendererInterface::Unknown) m_api = m_item->window()->rendererInterface()->graphicsApi(); if (async) { QQuickShapeFillRunnable *r = new QQuickShapeFillRunnable; r->setAutoDelete(false); if (d.pendingFill) d.pendingFill->orphaned = true; d.pendingFill = r; r->path = d.path; r->fillColor = d.fillColor; r->supportsElementIndexUint = q_supportsElementIndexUint(m_api); // Unlikely in practice but in theory m_sp could be // resized. Therefore, capture 'i' instead of 'd'. QObject::connect(r, &QQuickShapeFillRunnable::done, qApp, [this, i](QQuickShapeFillRunnable *r) { // Bail out when orphaned (meaning either another run was // started after this one, or the renderer got destroyed). if (!r->orphaned && i < m_sp.count()) { ShapePathData &d(m_sp[i]); d.fillVertices = r->fillVertices; d.fillIndices = r->fillIndices; d.indexType = r->indexType; d.pendingFill = nullptr; d.effectiveDirty |= DirtyFillGeom; maybeUpdateAsyncItem(); } r->deleteLater(); }); didKickOffAsync = true; pathWorkThreadPool->start(r); } else { triangulateFill(d.path, d.fillColor, &d.fillVertices, &d.fillIndices, &d.indexType, q_supportsElementIndexUint(m_api)); } } if ((d.syncDirty & DirtyStrokeGeom) && d.strokeWidth >= 0.0f && d.strokeColor.a) { if (async) { QQuickShapeStrokeRunnable *r = new QQuickShapeStrokeRunnable; r->setAutoDelete(false); if (d.pendingStroke) d.pendingStroke->orphaned = true; d.pendingStroke = r; r->path = d.path; r->pen = d.pen; r->strokeColor = d.strokeColor; r->clipSize = QSize(m_item->width(), m_item->height()); QObject::connect(r, &QQuickShapeStrokeRunnable::done, qApp, [this, i](QQuickShapeStrokeRunnable *r) { if (!r->orphaned && i < m_sp.count()) { ShapePathData &d(m_sp[i]); d.strokeVertices = r->strokeVertices; d.pendingStroke = nullptr; d.effectiveDirty |= DirtyStrokeGeom; maybeUpdateAsyncItem(); } r->deleteLater(); }); didKickOffAsync = true; pathWorkThreadPool->start(r); } else { triangulateStroke(d.path, d.pen, d.strokeColor, &d.strokeVertices, QSize(m_item->width(), m_item->height())); } } } if (!didKickOffAsync && async && m_asyncCallback) m_asyncCallback(m_asyncCallbackData); } void QQuickShapeGenericRenderer::maybeUpdateAsyncItem() { for (const ShapePathData &d : qAsConst(m_sp)) { if (d.pendingFill || d.pendingStroke) return; } m_accDirty |= DirtyFillGeom | DirtyStrokeGeom; m_item->update(); if (m_asyncCallback) m_asyncCallback(m_asyncCallbackData); } // the stroke/fill triangulation functions may be invoked either on the gui // thread or some worker thread and must thus be self-contained. void QQuickShapeGenericRenderer::triangulateFill(const QPainterPath &path, const Color4ub &fillColor, VertexContainerType *fillVertices, IndexContainerType *fillIndices, QSGGeometry::Type *indexType, bool supportsElementIndexUint) { const QVectorPath &vp = qtVectorPathForPath(path); QTriangleSet ts = qTriangulate(vp, QTransform::fromScale(TRI_SCALE, TRI_SCALE), 1, supportsElementIndexUint); const int vertexCount = ts.vertices.count() / 2; // just a qreal vector with x,y hence the / 2 fillVertices->resize(vertexCount); ColoredVertex *vdst = reinterpret_cast(fillVertices->data()); const qreal *vsrc = ts.vertices.constData(); for (int i = 0; i < vertexCount; ++i) vdst[i].set(vsrc[i * 2] / TRI_SCALE, vsrc[i * 2 + 1] / TRI_SCALE, fillColor); size_t indexByteSize; if (ts.indices.type() == QVertexIndexVector::UnsignedShort) { *indexType = QSGGeometry::UnsignedShortType; // fillIndices is still QVector. Just resize to N/2 and pack // the N quint16s into it. fillIndices->resize(ts.indices.size() / 2); indexByteSize = ts.indices.size() * sizeof(quint16); } else { *indexType = QSGGeometry::UnsignedIntType; fillIndices->resize(ts.indices.size()); indexByteSize = ts.indices.size() * sizeof(quint32); } memcpy(fillIndices->data(), ts.indices.data(), indexByteSize); } void QQuickShapeGenericRenderer::triangulateStroke(const QPainterPath &path, const QPen &pen, const Color4ub &strokeColor, VertexContainerType *strokeVertices, const QSize &clipSize) { const QVectorPath &vp = qtVectorPathForPath(path); const QRectF clip(QPointF(0, 0), clipSize); const qreal inverseScale = 1.0 / TRI_SCALE; QTriangulatingStroker stroker; stroker.setInvScale(inverseScale); if (pen.style() == Qt::SolidLine) { stroker.process(vp, pen, clip, 0); } else { QDashedStrokeProcessor dashStroker; dashStroker.setInvScale(inverseScale); dashStroker.process(vp, pen, clip, 0); QVectorPath dashStroke(dashStroker.points(), dashStroker.elementCount(), dashStroker.elementTypes(), 0); stroker.process(dashStroke, pen, clip, 0); } if (!stroker.vertexCount()) { strokeVertices->clear(); return; } const int vertexCount = stroker.vertexCount() / 2; // just a float vector with x,y hence the / 2 strokeVertices->resize(vertexCount); ColoredVertex *vdst = reinterpret_cast(strokeVertices->data()); const float *vsrc = stroker.vertices(); for (int i = 0; i < vertexCount; ++i) vdst[i].set(vsrc[i * 2], vsrc[i * 2 + 1], strokeColor); } void QQuickShapeGenericRenderer::setRootNode(QQuickShapeGenericNode *node) { if (m_rootNode != node) { m_rootNode = node; m_accDirty |= DirtyList; } } // on the render thread with gui blocked void QQuickShapeGenericRenderer::updateNode() { if (!m_rootNode || !m_accDirty) return; // [ m_rootNode ] // / / / // #0 [ fill ] [ stroke ] [ next ] // / / | // #1 [ fill ] [ stroke ] [ next ] // / / | // #2 [ fill ] [ stroke ] [ next ] // ... // ... QQuickShapeGenericNode **nodePtr = &m_rootNode; QQuickShapeGenericNode *prevNode = nullptr; for (ShapePathData &d : m_sp) { if (!*nodePtr) { Q_ASSERT(prevNode); *nodePtr = new QQuickShapeGenericNode; prevNode->m_next = *nodePtr; prevNode->appendChildNode(*nodePtr); } QQuickShapeGenericNode *node = *nodePtr; if (m_accDirty & DirtyList) d.effectiveDirty |= DirtyFillGeom | DirtyStrokeGeom | DirtyColor | DirtyFillGradient; if (!d.effectiveDirty) { prevNode = node; nodePtr = &node->m_next; continue; } if (d.fillColor.a == 0) { delete node->m_fillNode; node->m_fillNode = nullptr; } else if (!node->m_fillNode) { node->m_fillNode = new QQuickShapeGenericStrokeFillNode(m_item->window()); if (node->m_strokeNode) node->removeChildNode(node->m_strokeNode); node->appendChildNode(node->m_fillNode); if (node->m_strokeNode) node->appendChildNode(node->m_strokeNode); d.effectiveDirty |= DirtyFillGeom; } if (d.strokeWidth < 0.0f || d.strokeColor.a == 0) { delete node->m_strokeNode; node->m_strokeNode = nullptr; } else if (!node->m_strokeNode) { node->m_strokeNode = new QQuickShapeGenericStrokeFillNode(m_item->window()); node->appendChildNode(node->m_strokeNode); d.effectiveDirty |= DirtyStrokeGeom; } updateFillNode(&d, node); updateStrokeNode(&d, node); d.effectiveDirty = 0; prevNode = node; nodePtr = &node->m_next; } if (*nodePtr && prevNode) { prevNode->removeChildNode(*nodePtr); delete *nodePtr; *nodePtr = nullptr; } m_accDirty = 0; } void QQuickShapeGenericRenderer::updateShadowDataInNode(ShapePathData *d, QQuickShapeGenericStrokeFillNode *n) { if (d->fillGradientActive) { #if QT_CONFIG(opengl) if (d->effectiveDirty & DirtyFillGradient) n->m_fillGradient = d->fillGradient; #else Q_UNUSED(n); #endif } } void QQuickShapeGenericRenderer::updateFillNode(ShapePathData *d, QQuickShapeGenericNode *node) { if (!node->m_fillNode) return; if (!(d->effectiveDirty & (DirtyFillGeom | DirtyColor | DirtyFillGradient))) return; // Make a copy of the data that will be accessed by the material on // the render thread. This must be done even when we bail out below. QQuickShapeGenericStrokeFillNode *n = node->m_fillNode; updateShadowDataInNode(d, n); QSGGeometry *g = n->m_geometry; if (d->fillVertices.isEmpty()) { if (g->vertexCount() || g->indexCount()) { g->allocate(0, 0); n->markDirty(QSGNode::DirtyGeometry); } return; } if (d->fillGradientActive) { n->activateMaterial(QQuickShapeGenericStrokeFillNode::MatLinearGradient); if (d->effectiveDirty & DirtyFillGradient) { // Gradients are implemented via a texture-based material. n->markDirty(QSGNode::DirtyMaterial); // stop here if only the gradient changed; no need to touch the geometry if (!(d->effectiveDirty & DirtyFillGeom)) return; } } else { n->activateMaterial(QQuickShapeGenericStrokeFillNode::MatSolidColor); // fast path for updating only color values when no change in vertex positions if ((d->effectiveDirty & DirtyColor) && !(d->effectiveDirty & DirtyFillGeom)) { ColoredVertex *vdst = reinterpret_cast(g->vertexData()); for (int i = 0; i < g->vertexCount(); ++i) vdst[i].set(vdst[i].x, vdst[i].y, d->fillColor); n->markDirty(QSGNode::DirtyGeometry); return; } } const int indexCount = d->indexType == QSGGeometry::UnsignedShortType ? d->fillIndices.count() * 2 : d->fillIndices.count(); if (g->indexType() != d->indexType) { g = new QSGGeometry(QSGGeometry::defaultAttributes_ColoredPoint2D(), d->fillVertices.count(), indexCount, d->indexType); n->setGeometry(g); delete n->m_geometry; n->m_geometry = g; } else { g->allocate(d->fillVertices.count(), indexCount); } g->setDrawingMode(QSGGeometry::DrawTriangles); memcpy(g->vertexData(), d->fillVertices.constData(), g->vertexCount() * g->sizeOfVertex()); memcpy(g->indexData(), d->fillIndices.constData(), g->indexCount() * g->sizeOfIndex()); n->markDirty(QSGNode::DirtyGeometry); } void QQuickShapeGenericRenderer::updateStrokeNode(ShapePathData *d, QQuickShapeGenericNode *node) { if (!node->m_strokeNode) return; if (!(d->effectiveDirty & (DirtyStrokeGeom | DirtyColor))) return; QQuickShapeGenericStrokeFillNode *n = node->m_strokeNode; QSGGeometry *g = n->m_geometry; if (d->strokeVertices.isEmpty()) { if (g->vertexCount() || g->indexCount()) { g->allocate(0, 0); n->markDirty(QSGNode::DirtyGeometry); } return; } n->markDirty(QSGNode::DirtyGeometry); // Async loading runs update once, bails out above, then updates again once // ready. Set the material dirty then. This is in-line with fill where the // first activateMaterial() achieves the same. if (!g->vertexCount()) n->markDirty(QSGNode::DirtyMaterial); if ((d->effectiveDirty & DirtyColor) && !(d->effectiveDirty & DirtyStrokeGeom)) { ColoredVertex *vdst = reinterpret_cast(g->vertexData()); for (int i = 0; i < g->vertexCount(); ++i) vdst[i].set(vdst[i].x, vdst[i].y, d->strokeColor); return; } g->allocate(d->strokeVertices.count(), 0); g->setDrawingMode(QSGGeometry::DrawTriangleStrip); memcpy(g->vertexData(), d->strokeVertices.constData(), g->vertexCount() * g->sizeOfVertex()); } QSGMaterial *QQuickShapeGenericMaterialFactory::createVertexColor(QQuickWindow *window) { QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi(); #if QT_CONFIG(opengl) if (api == QSGRendererInterface::OpenGL) // ### so much for "generic"... return new QSGVertexColorMaterial; #endif qWarning("Vertex-color material: Unsupported graphics API %d", api); return nullptr; } QSGMaterial *QQuickShapeGenericMaterialFactory::createLinearGradient(QQuickWindow *window, QQuickShapeGenericStrokeFillNode *node) { QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi(); #if QT_CONFIG(opengl) if (api == QSGRendererInterface::OpenGL) // ### so much for "generic"... return new QQuickShapeLinearGradientMaterial(node); #else Q_UNUSED(node); #endif qWarning("Linear gradient material: Unsupported graphics API %d", api); return nullptr; } #if QT_CONFIG(opengl) QSGMaterialType QQuickShapeLinearGradientShader::type; QQuickShapeLinearGradientShader::QQuickShapeLinearGradientShader() { setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/items/shaders/lineargradient.vert")); setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/items/shaders/lineargradient.frag")); } void QQuickShapeLinearGradientShader::initialize() { m_opacityLoc = program()->uniformLocation("opacity"); m_matrixLoc = program()->uniformLocation("matrix"); m_gradStartLoc = program()->uniformLocation("gradStart"); m_gradEndLoc = program()->uniformLocation("gradEnd"); } void QQuickShapeLinearGradientShader::updateState(const RenderState &state, QSGMaterial *mat, QSGMaterial *) { QQuickShapeLinearGradientMaterial *m = static_cast(mat); if (state.isOpacityDirty()) program()->setUniformValue(m_opacityLoc, state.opacity()); if (state.isMatrixDirty()) program()->setUniformValue(m_matrixLoc, state.combinedMatrix()); QQuickShapeGenericStrokeFillNode *node = m->node(); program()->setUniformValue(m_gradStartLoc, QVector2D(node->m_fillGradient.start)); program()->setUniformValue(m_gradEndLoc, QVector2D(node->m_fillGradient.end)); QSGTexture *tx = QQuickShapeGradientCache::currentCache()->get(node->m_fillGradient); tx->bind(); } char const *const *QQuickShapeLinearGradientShader::attributeNames() const { static const char *const attr[] = { "vertexCoord", "vertexColor", nullptr }; return attr; } int QQuickShapeLinearGradientMaterial::compare(const QSGMaterial *other) const { Q_ASSERT(other && type() == other->type()); const QQuickShapeLinearGradientMaterial *m = static_cast(other); QQuickShapeGenericStrokeFillNode *a = node(); QQuickShapeGenericStrokeFillNode *b = m->node(); Q_ASSERT(a && b); if (a == b) return 0; const QQuickShapeGradientCache::GradientDesc *ga = &a->m_fillGradient; const QQuickShapeGradientCache::GradientDesc *gb = &b->m_fillGradient; if (int d = ga->spread - gb->spread) return d; if (int d = ga->start.x() - gb->start.x()) return d; if (int d = ga->start.y() - gb->start.y()) return d; if (int d = ga->end.x() - gb->end.x()) return d; if (int d = ga->end.y() - gb->end.y()) return d; if (int d = ga->stops.count() - gb->stops.count()) return d; for (int i = 0; i < ga->stops.count(); ++i) { if (int d = ga->stops[i].first - gb->stops[i].first) return d; if (int d = ga->stops[i].second.rgba() - gb->stops[i].second.rgba()) return d; } return 0; } #endif // QT_CONFIG(opengl) QT_END_NAMESPACE