/**************************************************************************** ** ** Copyright (C) 2016 Ford Motor Company ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "signaltransition.h" #include #include #include #include #include #include #include #include #include #include #include SignalTransition::SignalTransition(QState *parent) : QSignalTransition(this, SIGNAL(invokeYourself()), parent), m_complete(false), m_signalExpression(nullptr) { connect(this, SIGNAL(signalChanged()), SIGNAL(qmlSignalChanged())); } bool SignalTransition::eventTest(QEvent *event) { Q_ASSERT(event); if (!QSignalTransition::eventTest(event)) return false; if (m_guard.isEmpty()) return true; QQmlContext *outerContext = QQmlEngine::contextForObject(this); QQmlContext context(outerContext); QQmlContextData::get(outerContext)->imports->addref(); QQmlContextData::get(&context)->imports = QQmlContextData::get(outerContext)->imports; QStateMachine::SignalEvent *e = static_cast(event); // Set arguments as context properties int count = e->arguments().count(); QMetaMethod metaMethod = e->sender()->metaObject()->method(e->signalIndex()); const auto parameterNames = metaMethod.parameterNames(); for (int i = 0; i < count; i++) context.setContextProperty(parameterNames[i], QVariant::fromValue(e->arguments().at(i))); QQmlExpression expr(m_guard, &context, this); QVariant result = expr.evaluate(); return result.toBool(); } void SignalTransition::onTransition(QEvent *event) { if (m_signalExpression) { QStateMachine::SignalEvent *e = static_cast(event); m_signalExpression->evaluate(e->arguments()); } QSignalTransition::onTransition(event); } const QJSValue& SignalTransition::signal() { return m_signal; } void SignalTransition::setSignal(const QJSValue &signal) { if (m_signal.strictlyEquals(signal)) return; m_signal = signal; QV4::ExecutionEngine *jsEngine = QQmlEngine::contextForObject(this)->engine()->handle(); QV4::Scope scope(jsEngine); QObject *sender; QMetaMethod signalMethod; QV4::ScopedValue value(scope, QJSValuePrivate::convertedToValue(jsEngine, m_signal)); // Did we get the "slot" that can be used to invoke the signal? if (QV4::QObjectMethod *signalSlot = value->as()) { sender = signalSlot->object(); Q_ASSERT(sender); signalMethod = sender->metaObject()->method(signalSlot->methodIndex()); } else if (QV4::QmlSignalHandler *signalObject = value->as()) { // or did we get the signal object (the one with the connect()/disconnect() functions) ? sender = signalObject->object(); Q_ASSERT(sender); signalMethod = sender->metaObject()->method(signalObject->signalIndex()); } else { qmlWarning(this) << tr("Specified signal does not exist."); return; } QSignalTransition::setSenderObject(sender); QSignalTransition::setSignal(signalMethod.methodSignature()); connectTriggered(); } QQmlScriptString SignalTransition::guard() const { return m_guard; } void SignalTransition::setGuard(const QQmlScriptString &guard) { if (m_guard == guard) return; m_guard = guard; emit guardChanged(); } void SignalTransition::invoke() { emit invokeYourself(); } void SignalTransition::connectTriggered() { if (!m_complete || !m_compilationUnit) return; QObject *target = senderObject(); QQmlData *ddata = QQmlData::get(this); QQmlContextData *ctxtdata = ddata ? ddata->outerContext : nullptr; Q_ASSERT(m_bindings.count() == 1); const QV4::CompiledData::Binding *binding = m_bindings.at(0); Q_ASSERT(binding->type == QV4::CompiledData::Binding::Type_Script); QV4::ExecutionEngine *jsEngine = QQmlEngine::contextForObject(this)->engine()->handle(); QV4::Scope scope(jsEngine); QV4::Scoped qobjectSignal(scope, QJSValuePrivate::convertedToValue(jsEngine, m_signal)); Q_ASSERT(qobjectSignal); QMetaMethod metaMethod = target->metaObject()->method(qobjectSignal->methodIndex()); int signalIndex = QMetaObjectPrivate::signalIndex(metaMethod); auto f = m_compilationUnit->runtimeFunctions[binding->value.compiledScriptIndex]; QQmlBoundSignalExpression *expression = ctxtdata ? new QQmlBoundSignalExpression(target, signalIndex, ctxtdata, this, f) : nullptr; if (expression) expression->setNotifyOnValueChanged(false); m_signalExpression = expression; } void SignalTransitionParser::verifyBindings(const QQmlRefPointer &compilationUnit, const QList &props) { for (int ii = 0; ii < props.count(); ++ii) { const QV4::CompiledData::Binding *binding = props.at(ii); QString propName = compilationUnit->stringAt(binding->propertyNameIndex); if (propName != QLatin1String("onTriggered")) { error(props.at(ii), SignalTransition::tr("Cannot assign to non-existent property \"%1\"").arg(propName)); return; } if (binding->type != QV4::CompiledData::Binding::Type_Script) { error(binding, SignalTransition::tr("SignalTransition: script expected")); return; } } } void SignalTransitionParser::applyBindings(QObject *object, const QQmlRefPointer &compilationUnit, const QList &bindings) { SignalTransition *st = qobject_cast(object); st->m_compilationUnit = compilationUnit; st->m_bindings = bindings; } /*! \qmltype QAbstractTransition \inqmlmodule QtQml.StateMachine \omit \ingroup statemachine-qmltypes \endomit \since 5.4 \brief The QAbstractTransition type is the base type of transitions between QAbstractState objects. The QAbstractTransition type is the abstract base type of transitions between states (QAbstractState objects) of a StateMachine. QAbstractTransition is part of \l{The Declarative State Machine Framework}. The sourceState() property has the source of the transition. The targetState and targetStates properties return the target(s) of the transition. The triggered() signal is emitted when the transition has been triggered. Do not use QAbstractTransition directly; use SignalTransition or TimeoutTransition instead. \sa SignalTransition, TimeoutTransition */ /*! \qmlproperty bool QAbstractTransition::sourceState \readonly sourceState \brief The source state (parent) of this transition. */ /*! \qmlproperty QAbstractState QAbstractTransition::targetState \brief The target state of this transition. If a transition has no target state, the transition may still be triggered, but this will not cause the state machine's configuration to change (i.e. the current state will not be exited and re-entered). */ /*! \qmlproperty list QAbstractTransition::targetStates \brief The target states of this transition. If multiple states are specified, they all must be descendants of the same parallel group state. */ /*! \qmlsignal QAbstractTransition::triggered() This signal is emitted when the transition has been triggered. The corresponding handler is \c onTriggered. */ /*! \qmltype QSignalTransition \inqmlmodule QtQml.StateMachine \inherits QAbstractTransition \omit \ingroup statemachine-qmltypes \endomit \since 5.4 \brief The QSignalTransition type provides a transition based on a Qt signal. Do not use QSignalTransition directly; use SignalTransition or TimeoutTransition instead. \sa SignalTransition, TimeoutTransition */ /*! \qmlproperty string QSignalTransition::signal \brief The signal which is associated with this signal transition. */ /*! \qmlproperty QObject QSignalTransition::senderObject \brief The sender object which is associated with this signal transition. */ /*! \qmltype SignalTransition \inqmlmodule QtQml.StateMachine \inherits QSignalTransition \ingroup statemachine-qmltypes \since 5.4 \brief The SignalTransition type provides a transition based on a Qt signal. SignalTransition is part of \l{The Declarative State Machine Framework}. \section1 Example Usage \snippet qml/statemachine/signaltransition.qml document \clearfloat \sa StateMachine, FinalState, TimeoutTransition */ /*! \qmlproperty signal SignalTransition::signal \brief The signal which is associated with this signal transition. \snippet qml/statemachine/signaltransitionsignal.qml document */ /*! \qmlproperty bool SignalTransition::guard Guard conditions affect the behavior of a state machine by enabling transitions only when they evaluate to true and disabling them when they evaluate to false. When the signal associated with this signal transition is emitted the guard condition is evaluated. In the guard condition the arguments of the signal can be used as demonstrated in the example below. \snippet qml/statemachine/guardcondition.qml document \sa signal */ #include "moc_signaltransition.cpp"