/**************************************************************************** ** ** Copyright (C) 2016 Ford Motor Company ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef STATEMACHINE_H #define STATEMACHINE_H #include "childrenprivate.h" #include #include #include QT_BEGIN_NAMESPACE class StateMachine : public QStateMachine, public QQmlParserStatus { Q_OBJECT Q_INTERFACES(QQmlParserStatus) Q_PROPERTY(QQmlListProperty children READ children NOTIFY childrenChanged) // Override to delay execution after componentComplete() Q_PROPERTY(bool running READ isRunning WRITE setRunning NOTIFY qmlRunningChanged) Q_CLASSINFO("DefaultProperty", "children") public: explicit StateMachine(QObject *parent = 0); void classBegin() override {} void componentComplete() override; QQmlListProperty children(); bool isRunning() const; void setRunning(bool running); Q_SIGNALS: void childrenChanged(); /*! * \internal */ void qmlRunningChanged(); private: ChildrenPrivate m_children; bool m_completed; bool m_running; }; QT_END_NAMESPACE #endif