/**************************************************************************** ** ** Copyright (C) 2016 Ford Motor Company ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef STATEMACHINE_H #define STATEMACHINE_H #include "childrenprivate.h" #include #include #include #include QT_BEGIN_NAMESPACE class StateMachine : public QStateMachine, public QQmlParserStatus { Q_OBJECT Q_INTERFACES(QQmlParserStatus) Q_PROPERTY(QQmlListProperty children READ children NOTIFY childrenChanged) // Override to delay execution after componentComplete() Q_PROPERTY(bool running READ isRunning WRITE setRunning NOTIFY qmlRunningChanged) Q_CLASSINFO("DefaultProperty", "children") QML_ELEMENT public: explicit StateMachine(QObject *parent = 0); void classBegin() override {} void componentComplete() override; QQmlListProperty children(); bool isRunning() const; void setRunning(bool running); private Q_SLOTS: void checkChildMode(); Q_SIGNALS: void childrenChanged(); /*! * \internal */ void qmlRunningChanged(); private: ChildrenPrivate m_children; bool m_completed; bool m_running; }; QT_END_NAMESPACE #endif