HEADERS += \ $$PWD/qquickangledirection_p.h \ $$PWD/qquickcustomaffector_p.h \ $$PWD/qquickellipseextruder_p.h \ $$PWD/qquicktrailemitter_p.h \ $$PWD/qquickfriction_p.h \ $$PWD/qquickgravity_p.h \ $$PWD/qquickimageparticle_p.h \ $$PWD/qquickitemparticle_p.h \ $$PWD/qquickage_p.h \ $$PWD/qquicklineextruder_p.h \ $$PWD/qquickmaskextruder_p.h \ $$PWD/qquickparticleaffector_p.h \ $$PWD/qquickparticleemitter_p.h \ $$PWD/qquickparticleextruder_p.h \ $$PWD/qquickparticleflatset_p.h \ $$PWD/qquickparticlepainter_p.h \ $$PWD/qquickparticlesmodule_p.h \ $$PWD/qquickparticlesystem_p.h \ $$PWD/qquickpointattractor_p.h \ $$PWD/qquickpointdirection_p.h \ $$PWD/qquickspritegoal_p.h \ $$PWD/qquickdirection_p.h \ $$PWD/qquicktargetdirection_p.h \ $$PWD/qquickturbulence_p.h \ $$PWD/qquickwander_p.h \ $$PWD/qquickcumulativedirection_p.h \ $$PWD/qquickv4particledata_p.h \ $$PWD/qquickrectangleextruder_p.h \ $$PWD/qquickparticlegroup_p.h \ $$PWD/qquickgroupgoal_p.h \ $$PWD/qtquickparticlesglobal_p.h SOURCES += \ $$PWD/qquickangledirection.cpp \ $$PWD/qquickcustomaffector.cpp \ $$PWD/qquickellipseextruder.cpp \ $$PWD/qquicktrailemitter.cpp \ $$PWD/qquickfriction.cpp \ $$PWD/qquickgravity.cpp \ $$PWD/qquickimageparticle.cpp \ $$PWD/qquickitemparticle.cpp \ $$PWD/qquickage.cpp \ $$PWD/qquicklineextruder.cpp \ $$PWD/qquickmaskextruder.cpp \ $$PWD/qquickparticleaffector.cpp \ $$PWD/qquickparticleemitter.cpp \ $$PWD/qquickparticleextruder.cpp \ $$PWD/qquickparticlepainter.cpp \ $$PWD/qquickparticlesmodule.cpp \ $$PWD/qquickparticlesystem.cpp \ $$PWD/qquickpointattractor.cpp \ $$PWD/qquickpointdirection.cpp \ $$PWD/qquickspritegoal.cpp \ $$PWD/qquickdirection.cpp \ $$PWD/qquicktargetdirection.cpp \ $$PWD/qquickturbulence.cpp \ $$PWD/qquickwander.cpp \ $$PWD/qquickcumulativedirection.cpp \ $$PWD/qquickv4particledata.cpp \ $$PWD/qquickrectangleextruder.cpp \ $$PWD/qquickparticlegroup.cpp \ $$PWD/qquickgroupgoal.cpp OTHER_FILES += \ $$PWD/shaders_ng/imageparticle_simplepoint.frag.qsb \ $$PWD/shaders_ng/imageparticle_simplepoint.vert.qsb \ $$PWD/shaders_ng/imageparticle_coloredpoint.frag.qsb \ $$PWD/shaders_ng/imageparticle_coloredpoint.vert.qsb \ $$PWD/shaders_ng/imageparticle_colored.frag.qsb \ $$PWD/shaders_ng/imageparticle_colored.vert.qsb \ $$PWD/shaders_ng/imageparticle_deformed.frag.qsb \ $$PWD/shaders_ng/imageparticle_deformed.vert.qsb \ $$PWD/shaders_ng/imageparticle_sprite.frag.qsb \ $$PWD/shaders_ng/imageparticle_sprite.vert.qsb \ $$PWD/shaders_ng/imageparticle_tabled.frag.qsb \ $$PWD/shaders_ng/imageparticle_tabled.vert.qsb RESOURCES += \ $$PWD/particles.qrc