/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef CUSTOMAFFECTOR_H #define CUSTOMAFFECTOR_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include "qquickparticlesystem_p.h" #include "qquickparticleextruder_p.h" #include "qquickparticleaffector_p.h" #include "qquickdirection_p.h" QT_BEGIN_NAMESPACE class QQuickCustomAffector : public QQuickParticleAffector { Q_OBJECT Q_PROPERTY(bool relative READ relative WRITE setRelative NOTIFY relativeChanged) Q_PROPERTY(QQuickDirection *position READ position WRITE setPosition NOTIFY positionChanged RESET positionReset) Q_PROPERTY(QQuickDirection *velocity READ velocity WRITE setVelocity NOTIFY velocityChanged RESET velocityReset) Q_PROPERTY(QQuickDirection *acceleration READ acceleration WRITE setAcceleration NOTIFY accelerationChanged RESET accelerationReset) QML_NAMED_ELEMENT(Affector) QML_ADDED_IN_VERSION(2, 0) public: explicit QQuickCustomAffector(QQuickItem *parent = 0); void affectSystem(qreal dt) override; QQuickDirection * position() const { return m_position; } QQuickDirection * velocity() const { return m_velocity; } QQuickDirection * acceleration() const { return m_acceleration; } void positionReset() { m_position = &m_nullVector; } void velocityReset() { m_velocity = &m_nullVector; } void accelerationReset() { m_acceleration = &m_nullVector; } bool relative() const { return m_relative; } Q_SIGNALS: void affectParticles(const QJSValue &particles, qreal dt); void positionChanged(QQuickDirection * arg); void velocityChanged(QQuickDirection * arg); void accelerationChanged(QQuickDirection * arg); void relativeChanged(bool arg); public Q_SLOTS: void setPosition(QQuickDirection * arg) { if (m_position != arg) { m_position = arg; Q_EMIT positionChanged(arg); } } void setVelocity(QQuickDirection * arg) { if (m_velocity != arg) { m_velocity = arg; Q_EMIT velocityChanged(arg); } } void setAcceleration(QQuickDirection * arg) { if (m_acceleration != arg) { m_acceleration = arg; Q_EMIT accelerationChanged(arg); } } void setRelative(bool arg) { if (m_relative != arg) { m_relative = arg; Q_EMIT relativeChanged(arg); } } protected: bool isAffectConnected(); bool affectParticle(QQuickParticleData *d, qreal dt) override; private: void affectProperties(const QList &particles, qreal dt); QQuickDirection * m_position; QQuickDirection * m_velocity; QQuickDirection * m_acceleration; QQuickDirection m_nullVector; bool m_relative; }; QT_END_NAMESPACE #endif // CUSTOMAFFECTOR_H