/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickfriction_p.h" #include QT_BEGIN_NAMESPACE /*! \qmltype Friction \instantiates QQuickFrictionAffector \inqmlmodule QtQuick.Particles 2 \ingroup qtquick-particles \inherits Affector \brief For applying friction proportional to the particle's current velocity */ /*! \qmlproperty real QtQuick.Particles::Friction::factor A drag will be applied to moving objects which is this factor of their current velocity. */ /*! \qmlproperty real QtQuick.Particles::Friction::threshold The drag will only be applied to objects with a velocity above the threshold velocity. The drag applied will bring objects down to the threshold velocity, but no further. The default threshold is 0 */ static qreal sign(qreal a) { return a >= 0 ? 1 : -1; } static const qreal epsilon = 0.00001; QQuickFrictionAffector::QQuickFrictionAffector(QQuickItem *parent) : QQuickParticleAffector(parent), m_factor(0.0), m_threshold(0.0) { } bool QQuickFrictionAffector::affectParticle(QQuickParticleData *d, qreal dt) { if (!m_factor) return false; qreal curVX = d->curVX(); qreal curVY = d->curVY(); if (!curVX && !curVY) return false; qreal newVX = curVX + (curVX * m_factor * -1 * dt); qreal newVY = curVY + (curVY * m_factor * -1 * dt); if (!m_threshold) { if (sign(curVX) != sign(newVX)) newVX = 0; if (sign(curVY) != sign(newVY)) newVY = 0; } else { qreal curMag = sqrt(curVX*curVX + curVY*curVY); if (curMag <= m_threshold + epsilon) return false; qreal newMag = sqrt(newVX*newVX + newVY*newVY); if (newMag <= m_threshold + epsilon || //went past the threshold, stop there instead sign(curVX) != sign(newVX) || //went so far past maybe it came out the other side! sign(curVY) != sign(newVY)) { qreal theta = atan2(curVY, curVX); newVX = m_threshold * cos(theta); newVY = m_threshold * sin(theta); } } d->setInstantaneousVX(newVX); d->setInstantaneousVY(newVY); return true; } QT_END_NAMESPACE