/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickfriction_p.h" #include QT_BEGIN_NAMESPACE /*! \qmltype Friction \instantiates QQuickFrictionAffector \inqmlmodule QtQuick.Particles \ingroup qtquick-particles \inherits Affector \brief For applying friction proportional to the particle's current velocity. */ /*! \qmlproperty real QtQuick.Particles::Friction::factor A drag will be applied to moving objects which is this factor of their current velocity. */ /*! \qmlproperty real QtQuick.Particles::Friction::threshold The drag will only be applied to objects with a velocity above the threshold velocity. The drag applied will bring objects down to the threshold velocity, but no further. The default threshold is 0 */ static qreal sign(qreal a) { return a >= 0 ? 1 : -1; } static const qreal epsilon = 0.00001; QQuickFrictionAffector::QQuickFrictionAffector(QQuickItem *parent) : QQuickParticleAffector(parent), m_factor(0.0), m_threshold(0.0) { } bool QQuickFrictionAffector::affectParticle(QQuickParticleData *d, qreal dt) { if (!m_factor) return false; qreal curVX = d->curVX(m_system); qreal curVY = d->curVY(m_system); if (!curVX && !curVY) return false; qreal newVX = curVX + (curVX * m_factor * -1 * dt); qreal newVY = curVY + (curVY * m_factor * -1 * dt); if (!m_threshold) { if (sign(curVX) != sign(newVX)) newVX = 0; if (sign(curVY) != sign(newVY)) newVY = 0; } else { qreal curMag = qSqrt(curVX*curVX + curVY*curVY); if (curMag <= m_threshold + epsilon) return false; qreal newMag = qSqrt(newVX*newVX + newVY*newVY); if (newMag <= m_threshold + epsilon || //went past the threshold, stop there instead sign(curVX) != sign(newVX) || //went so far past maybe it came out the other side! sign(curVY) != sign(newVY)) { qreal theta = qAtan2(curVY, curVX); newVX = m_threshold * qCos(theta); newVY = m_threshold * qSin(theta); } } d->setInstantaneousVX(newVX, m_system); d->setInstantaneousVY(newVY, m_system); return true; } QT_END_NAMESPACE #include "moc_qquickfriction_p.cpp"