// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef FRICTIONAFFECTOR_H #define FRICTIONAFFECTOR_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qquickparticleaffector_p.h" QT_BEGIN_NAMESPACE class Q_QUICKPARTICLES_EXPORT QQuickFrictionAffector : public QQuickParticleAffector { Q_OBJECT Q_PROPERTY(qreal factor READ factor WRITE setFactor NOTIFY factorChanged) Q_PROPERTY(qreal threshold READ threshold WRITE setThreshold NOTIFY thresholdChanged) QML_NAMED_ELEMENT(Friction) QML_ADDED_IN_VERSION(2, 0) public: explicit QQuickFrictionAffector(QQuickItem *parent = nullptr); qreal factor() const { return m_factor; } qreal threshold() const { return m_threshold; } protected: bool affectParticle(QQuickParticleData *d, qreal dt) override; Q_SIGNALS: void factorChanged(qreal arg); void thresholdChanged(qreal arg); public Q_SLOTS: void setFactor(qreal arg) { if (m_factor != arg) { m_factor = arg; Q_EMIT factorChanged(arg); } } void setThreshold(qreal arg) { if (m_threshold != arg) { m_threshold = arg; Q_EMIT thresholdChanged(arg); } } private: qreal m_factor; qreal m_threshold; }; QT_END_NAMESPACE #endif // FRICTIONAFFECTOR_H