/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef FRICTIONAFFECTOR_H #define FRICTIONAFFECTOR_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qquickparticleaffector_p.h" QT_BEGIN_NAMESPACE class QQuickFrictionAffector : public QQuickParticleAffector { Q_OBJECT Q_PROPERTY(qreal factor READ factor WRITE setFactor NOTIFY factorChanged) Q_PROPERTY(qreal threshold READ threshold WRITE setThreshold NOTIFY thresholdChanged) QML_NAMED_ELEMENT(Friction) QML_ADDED_IN_VERSION(2, 0) public: explicit QQuickFrictionAffector(QQuickItem *parent = 0); qreal factor() const { return m_factor; } qreal threshold() const { return m_threshold; } protected: bool affectParticle(QQuickParticleData *d, qreal dt) override; Q_SIGNALS: void factorChanged(qreal arg); void thresholdChanged(qreal arg); public Q_SLOTS: void setFactor(qreal arg) { if (m_factor != arg) { m_factor = arg; Q_EMIT factorChanged(arg); } } void setThreshold(qreal arg) { if (m_threshold != arg) { m_threshold = arg; Q_EMIT thresholdChanged(arg); } } private: qreal m_factor; qreal m_threshold; }; QT_END_NAMESPACE #endif // FRICTIONAFFECTOR_H