/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef ITEMPARTICLE_H #define ITEMPARTICLE_H #include "qquickparticlepainter_p.h" #include #include #include QT_BEGIN_NAMESPACE class QQuickVisualDataModel; class QQuickItemParticleAttached; class QQuickItemParticle : public QQuickParticlePainter { Q_OBJECT Q_PROPERTY(bool fade READ fade WRITE setFade NOTIFY fadeChanged) Q_PROPERTY(QQmlComponent* delegate READ delegate WRITE setDelegate NOTIFY delegateChanged) public: explicit QQuickItemParticle(QQuickItem *parent = 0); ~QQuickItemParticle(); bool fade() const { return m_fade; } virtual QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *); static QQuickItemParticleAttached *qmlAttachedProperties(QObject *object); QQmlComponent* delegate() const { return m_delegate; } signals: void fadeChanged(); void delegateChanged(QQmlComponent* arg); public slots: //TODO: Add a follow mode, where moving the delegate causes the logical particle to go with it? void freeze(QQuickItem* item); void unfreeze(QQuickItem* item); void take(QQuickItem* item,bool prioritize=false);//take by modelparticle void give(QQuickItem* item);//give from modelparticle void setFade(bool arg){if (arg == m_fade) return; m_fade = arg; emit fadeChanged();} void setDelegate(QQmlComponent* arg) { if (m_delegate != arg) { m_delegate = arg; emit delegateChanged(arg); } } protected: virtual void reset(); virtual void commit(int gIdx, int pIdx); virtual void initialize(int gIdx, int pIdx); void prepareNextFrame(); private: void tick(int time = 0); QList m_deletables; QList< QQuickParticleData* > m_loadables; bool m_fade; QList m_pendingItems; QList m_available; QSet m_stasis; qreal m_lastT; int m_activeCount; QQmlComponent* m_delegate; typedef QTickAnimationProxy Clock; Clock *clock; }; class QQuickItemParticleAttached : public QObject { Q_OBJECT Q_PROPERTY(QQuickItemParticle* particle READ particle CONSTANT); public: QQuickItemParticleAttached(QObject* parent) : QObject(parent), m_mp(0) {;} QQuickItemParticle* particle() {return m_mp;} void detach(){emit detached();} void attach(){emit attached();} private: QQuickItemParticle* m_mp; friend class QQuickItemParticle; Q_SIGNALS: void detached(); void attached(); }; QT_END_NAMESPACE QML_DECLARE_TYPEINFO(QQuickItemParticle, QML_HAS_ATTACHED_PROPERTIES) #endif // ITEMPARTICLE_H