/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef ITEMPARTICLE_H #define ITEMPARTICLE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qquickparticlepainter_p.h" #include #include #include QT_BEGIN_NAMESPACE class QQuickVisualDataModel; class QQuickItemParticleAttached; class QQuickItemParticle : public QQuickParticlePainter { Q_OBJECT Q_PROPERTY(bool fade READ fade WRITE setFade NOTIFY fadeChanged) Q_PROPERTY(QQmlComponent* delegate READ delegate WRITE setDelegate NOTIFY delegateChanged) public: explicit QQuickItemParticle(QQuickItem *parent = 0); ~QQuickItemParticle(); bool fade() const { return m_fade; } virtual QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *); static QQuickItemParticleAttached *qmlAttachedProperties(QObject *object); QQmlComponent* delegate() const { return m_delegate; } Q_SIGNALS: void fadeChanged(); void delegateChanged(QQmlComponent* arg); public Q_SLOTS: //TODO: Add a follow mode, where moving the delegate causes the logical particle to go with it? void freeze(QQuickItem* item); void unfreeze(QQuickItem* item); void take(QQuickItem* item,bool prioritize=false);//take by modelparticle void give(QQuickItem* item);//give from modelparticle void setFade(bool arg){if (arg == m_fade) return; m_fade = arg; Q_EMIT fadeChanged();} void setDelegate(QQmlComponent* arg) { if (m_delegate != arg) { m_delegate = arg; Q_EMIT delegateChanged(arg); } } protected: virtual void reset(); virtual void commit(int gIdx, int pIdx); virtual void initialize(int gIdx, int pIdx); void prepareNextFrame(); private: void processDeletables(); void tick(int time = 0); QList m_deletables; QList m_managed; QList< QQuickParticleData* > m_loadables; bool m_fade; QList m_pendingItems; QList m_available; QSet m_stasis; qreal m_lastT; int m_activeCount; QQmlComponent* m_delegate; typedef QTickAnimationProxy Clock; Clock *clock; }; class QQuickItemParticleAttached : public QObject { Q_OBJECT Q_PROPERTY(QQuickItemParticle* particle READ particle CONSTANT); public: QQuickItemParticleAttached(QObject* parent) : QObject(parent), m_mp(0) {;} QQuickItemParticle* particle() {return m_mp;} void detach(){Q_EMIT detached();} void attach(){Q_EMIT attached();} private: QQuickItemParticle* m_mp; friend class QQuickItemParticle; Q_SIGNALS: void detached(); void attached(); }; QT_END_NAMESPACE QML_DECLARE_TYPEINFO(QQuickItemParticle, QML_HAS_ATTACHED_PROPERTIES) #endif // ITEMPARTICLE_H