// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef ITEMPARTICLE_H #define ITEMPARTICLE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qquickparticlepainter_p.h" #include #include #include QT_BEGIN_NAMESPACE class QQuickItemParticleAttached; class Q_QUICKPARTICLES_PRIVATE_EXPORT QQuickItemParticle : public QQuickParticlePainter { Q_OBJECT Q_PROPERTY(bool fade READ fade WRITE setFade NOTIFY fadeChanged) Q_PROPERTY(QQmlComponent* delegate READ delegate WRITE setDelegate NOTIFY delegateChanged) QML_NAMED_ELEMENT(ItemParticle) QML_ADDED_IN_VERSION(2, 0) QML_ATTACHED(QQuickItemParticleAttached) public: explicit QQuickItemParticle(QQuickItem *parent = nullptr); ~QQuickItemParticle(); bool fade() const { return m_fade; } QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) override; static QQuickItemParticleAttached *qmlAttachedProperties(QObject *object); QQmlComponent* delegate() const { return m_delegate; } Q_SIGNALS: void fadeChanged(); void delegateChanged(QQmlComponent* arg); public Q_SLOTS: //TODO: Add a follow mode, where moving the delegate causes the logical particle to go with it? void freeze(QQuickItem* item); void unfreeze(QQuickItem* item); void take(QQuickItem* item,bool prioritize=false);//take by modelparticle void give(QQuickItem* item);//give from modelparticle void setFade(bool arg){if (arg == m_fade) return; m_fade = arg; Q_EMIT fadeChanged();} void setDelegate(QQmlComponent* arg) { if (m_delegate != arg) { m_delegate = arg; Q_EMIT delegateChanged(arg); } } protected: void reset() override; void commit(int gIdx, int pIdx) override; void initialize(int gIdx, int pIdx) override; void prepareNextFrame(); private: void processDeletables(); void tick(int time = 0); QSet m_deletables; QList m_managed; bool m_fade; QList m_pendingItems; QSet m_stasis; qreal m_lastT; int m_activeCount; QQmlComponent* m_delegate; typedef QTickAnimationProxy Clock; Clock *clock; }; class QQuickItemParticleAttached : public QObject { Q_OBJECT Q_PROPERTY(QQuickItemParticle* particle READ particle CONSTANT); public: QQuickItemParticleAttached(QObject* parent) : QObject(parent), m_mp(0), m_parentItem(nullptr) {;} QQuickItemParticle* particle() const { return m_mp; } void detach(){Q_EMIT detached();} void attach(){Q_EMIT attached();} private: QQuickItemParticle* m_mp; QPointer m_parentItem; friend class QQuickItemParticle; Q_SIGNALS: void detached(); void attached(); }; QT_END_NAMESPACE #endif // ITEMPARTICLE_H