/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef PARTICLEAFFECTOR_H #define PARTICLEAFFECTOR_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include "qquickparticlesystem_p.h" #include "qquickparticleextruder_p.h" #include "qtquickparticlesglobal_p.h" QT_BEGIN_NAMESPACE class Q_QUICKPARTICLES_PRIVATE_EXPORT QQuickParticleAffector : public QQuickItem { Q_OBJECT Q_PROPERTY(QQuickParticleSystem* system READ system WRITE setSystem NOTIFY systemChanged) Q_PROPERTY(QStringList groups READ groups WRITE setGroups NOTIFY groupsChanged) Q_PROPERTY(QStringList whenCollidingWith READ whenCollidingWith WRITE setWhenCollidingWith NOTIFY whenCollidingWithChanged) Q_PROPERTY(bool enabled READ enabled WRITE setEnabled NOTIFY enabledChanged) Q_PROPERTY(bool once READ onceOff WRITE setOnceOff NOTIFY onceChanged) Q_PROPERTY(QQuickParticleExtruder* shape READ shape WRITE setShape NOTIFY shapeChanged) public: explicit QQuickParticleAffector(QQuickItem *parent = 0); virtual void affectSystem(qreal dt); virtual void reset(QQuickParticleData*);//As some store their own data per particle? QQuickParticleSystem* system() const { return m_system; } QStringList groups() const { return m_groups; } bool enabled() const { return m_enabled; } bool onceOff() const { return m_onceOff; } QQuickParticleExtruder* shape() const { return m_shape; } QStringList whenCollidingWith() const { return m_whenCollidingWith; } Q_SIGNALS: void systemChanged(QQuickParticleSystem* arg); void groupsChanged(const QStringList &arg); void enabledChanged(bool arg); void onceChanged(bool arg); void shapeChanged(QQuickParticleExtruder* arg); void affected(qreal x, qreal y); void whenCollidingWithChanged(const QStringList &arg); public Q_SLOTS: void setSystem(QQuickParticleSystem* arg) { if (m_system != arg) { m_system = arg; m_system->registerParticleAffector(this); Q_EMIT systemChanged(arg); } } void setGroups(const QStringList &arg) { if (m_groups != arg) { m_groups = arg; m_updateIntSet = true; Q_EMIT groupsChanged(arg); } } void setEnabled(bool arg) { if (m_enabled != arg) { m_enabled = arg; Q_EMIT enabledChanged(arg); } } void setOnceOff(bool arg) { if (m_onceOff != arg) { m_onceOff = arg; m_needsReset = true; Q_EMIT onceChanged(arg); } } void setShape(QQuickParticleExtruder* arg) { if (m_shape != arg) { m_shape = arg; Q_EMIT shapeChanged(arg); } } void setWhenCollidingWith(const QStringList &arg) { if (m_whenCollidingWith != arg) { m_whenCollidingWith = arg; Q_EMIT whenCollidingWithChanged(arg); } } public Q_SLOTS: void updateOffsets(); protected: friend class QQuickParticleSystem; virtual bool affectParticle(QQuickParticleData *d, qreal dt); bool m_needsReset:1;//### What is this really saving? bool m_ignoresTime:1; bool m_onceOff:1; bool m_enabled:1; QQuickParticleSystem* m_system; QStringList m_groups; bool activeGroup(int g); bool shouldAffect(QQuickParticleData* datum);//Call to do the logic on whether it is affecting that datum void postAffect(QQuickParticleData* datum);//Call to do the post-affect logic on particles which WERE affected(once off, needs reset, affected signal) void componentComplete() override; bool isAffectedConnected(); static const qreal simulationDelta; static const qreal simulationCutoff; QPointF m_offset; QSet > m_onceOffed; private: QSet m_groupIds; bool m_updateIntSet; QQuickParticleExtruder* m_shape; QStringList m_whenCollidingWith; bool isColliding(QQuickParticleData* d) const; }; QT_END_NAMESPACE #endif // PARTICLEAFFECTOR_H