// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QQuickPARTICLEGROUP #define QQuickPARTICLEGROUP // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include "qquickparticlesystem_p.h" #include "qqmlparserstatus.h" QT_BEGIN_NAMESPACE class Q_QUICKPARTICLES_EXPORT QQuickParticleGroup : public QQuickStochasticState, public QQmlParserStatus { Q_OBJECT Q_PROPERTY(QQuickParticleSystem* system READ system WRITE setSystem NOTIFY systemChanged) //Intercept children requests and assign to the group & system Q_PROPERTY(QQmlListProperty particleChildren READ particleChildren DESIGNABLE false)//### Hidden property for in-state system definitions - ought not to be used in actual "Sprite" states Q_CLASSINFO("DefaultProperty", "particleChildren") QML_NAMED_ELEMENT(ParticleGroup) QML_ADDED_IN_VERSION(2, 0) Q_INTERFACES(QQmlParserStatus) public: explicit QQuickParticleGroup(QObject *parent = nullptr); QQmlListProperty particleChildren(); QQuickParticleSystem* system() const { return m_system; } public Q_SLOTS: void setSystem(QQuickParticleSystem* arg); void delayRedirect(QObject* obj); Q_SIGNALS: void systemChanged(QQuickParticleSystem* arg); protected: void componentComplete() override; void classBegin() override {} private: void performDelayedRedirects(); QQuickParticleSystem* m_system; QList m_delayedRedirects; }; QT_END_NAMESPACE #endif