/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQuickPARTICLEGROUP #define QQuickPARTICLEGROUP #include #include "qquickparticlesystem_p.h" #include "qqmlparserstatus.h" QT_BEGIN_NAMESPACE class QQuickParticleGroup : public QQuickStochasticState, public QQmlParserStatus { Q_OBJECT //### Would setting limits per group be useful? Or clutter the API? //Q_PROPERTY(int maximumAlive READ maximumAlive WRITE setMaximumAlive NOTIFY maximumAliveChanged) Q_PROPERTY(QQuickParticleSystem* system READ system WRITE setSystem NOTIFY systemChanged) //Intercept children requests and assign to the group & system Q_PROPERTY(QQmlListProperty particleChildren READ particleChildren DESIGNABLE false)//### Hidden property for in-state system definitions - ought not to be used in actual "Sprite" states Q_CLASSINFO("DefaultProperty", "particleChildren") Q_INTERFACES(QQmlParserStatus) public: explicit QQuickParticleGroup(QObject* parent = 0); QQmlListProperty particleChildren(); int maximumAlive() const { return m_maximumAlive; } QQuickParticleSystem* system() const { return m_system; } public Q_SLOTS: void setMaximumAlive(int arg) { if (m_maximumAlive != arg) { m_maximumAlive = arg; Q_EMIT maximumAliveChanged(arg); } } void setSystem(QQuickParticleSystem* arg); void delayRedirect(QObject* obj); Q_SIGNALS: void maximumAliveChanged(int arg); void systemChanged(QQuickParticleSystem* arg); protected: virtual void componentComplete(); virtual void classBegin(){;} private: void performDelayedRedirects(); int m_maximumAlive; QQuickParticleSystem* m_system; QList m_delayedRedirects; }; QT_END_NAMESPACE #endif