/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef SPRITEGOALAFFECTOR_H #define SPRITEGOALAFFECTOR_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qquickparticleaffector_p.h" #include QT_BEGIN_NAMESPACE class QQuickStochasticEngine; class QQuickSpriteGoalAffector : public QQuickParticleAffector { Q_OBJECT Q_PROPERTY(QString goalState READ goalState WRITE setGoalState NOTIFY goalStateChanged) Q_PROPERTY(bool jump READ jump WRITE setJump NOTIFY jumpChanged) Q_PROPERTY(bool systemStates READ systemStates WRITE setSystemStates NOTIFY systemStatesChanged) QML_NAMED_ELEMENT(SpriteGoal) public: explicit QQuickSpriteGoalAffector(QQuickItem *parent = 0); QString goalState() const { return m_goalState; } bool jump() const { return m_jump; } bool systemStates() const { return m_systemStates; } protected: bool affectParticle(QQuickParticleData *d, qreal dt) override; Q_SIGNALS: void goalStateChanged(const QString &arg); void jumpChanged(bool arg); void systemStatesChanged(bool arg); public Q_SLOTS: void setGoalState(const QString &arg); void setJump(bool arg) { if (m_jump != arg) { m_jump = arg; Q_EMIT jumpChanged(arg); } } void setSystemStates(bool arg) { if (m_systemStates != arg) { //TODO: GroupGoal was added (and this deprecated) Oct 4 - remove it in a few weeks. qmlWarning(this) << "systemStates is deprecated and will be removed soon. Use GroupGoal instead."; m_systemStates = arg; Q_EMIT systemStatesChanged(arg); } } private: void updateStateIndex(QQuickStochasticEngine* e); QString m_goalState; int m_goalIdx; QQuickStochasticEngine* m_lastEngine; bool m_jump; bool m_systemStates; bool m_notUsingEngine; }; QT_END_NAMESPACE #endif // SPRITEGOALAFFECTOR_H