/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef SPRITEGOALAFFECTOR_H #define SPRITEGOALAFFECTOR_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qquickparticleaffector_p.h" #include QT_BEGIN_NAMESPACE class QQuickStochasticEngine; class QQuickSpriteGoalAffector : public QQuickParticleAffector { Q_OBJECT Q_PROPERTY(QString goalState READ goalState WRITE setGoalState NOTIFY goalStateChanged) Q_PROPERTY(bool jump READ jump WRITE setJump NOTIFY jumpChanged) Q_PROPERTY(bool systemStates READ systemStates WRITE setSystemStates NOTIFY systemStatesChanged) public: explicit QQuickSpriteGoalAffector(QQuickItem *parent = 0); QString goalState() const { return m_goalState; } bool jump() const { return m_jump; } bool systemStates() const { return m_systemStates; } protected: virtual bool affectParticle(QQuickParticleData *d, qreal dt); Q_SIGNALS: void goalStateChanged(const QString &arg); void jumpChanged(bool arg); void systemStatesChanged(bool arg); public Q_SLOTS: void setGoalState(const QString &arg); void setJump(bool arg) { if (m_jump != arg) { m_jump = arg; Q_EMIT jumpChanged(arg); } } void setSystemStates(bool arg) { if (m_systemStates != arg) { //TODO: GroupGoal was added (and this deprecated) Oct 4 - remove it in a few weeks. qmlInfo(this) << "systemStates is deprecated and will be removed soon. Use GroupGoal instead."; m_systemStates = arg; Q_EMIT systemStatesChanged(arg); } } private: void updateStateIndex(QQuickStochasticEngine* e); QString m_goalState; int m_goalIdx; QQuickStochasticEngine* m_lastEngine; bool m_jump; bool m_systemStates; bool m_notUsingEngine; }; QT_END_NAMESPACE #endif // SPRITEGOALAFFECTOR_H