/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef TURBULENCEAFFECTOR_H #define TURBULENCEAFFECTOR_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qquickparticleaffector_p.h" #include QT_BEGIN_NAMESPACE class QQuickParticlePainter; class QQuickTurbulenceAffector : public QQuickParticleAffector { Q_OBJECT Q_PROPERTY(qreal strength READ strength WRITE setStrength NOTIFY strengthChanged) Q_PROPERTY(QUrl noiseSource READ noiseSource WRITE setNoiseSource NOTIFY noiseSourceChanged) public: explicit QQuickTurbulenceAffector(QQuickItem *parent = 0); ~QQuickTurbulenceAffector(); virtual void affectSystem(qreal dt); qreal strength() const { return m_strength; } QUrl noiseSource() const { return m_noiseSource; } Q_SIGNALS: void strengthChanged(qreal arg); void noiseSourceChanged(QUrl arg); public Q_SLOTS: void setStrength(qreal arg) { if (m_strength != arg) { m_strength = arg; Q_EMIT strengthChanged(arg); } } void setNoiseSource(QUrl arg) { if (m_noiseSource != arg) { m_noiseSource = arg; Q_EMIT noiseSourceChanged(arg); initializeGrid(); } } protected: virtual void geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry); private: void ensureInit(); void mapUpdate(); void initializeGrid(); qreal boundsRespectingField(int x, int y); qreal m_strength; qreal m_lastT; int m_gridSize; qreal** m_field; QPointF** m_vectorField; bool m_inited; QUrl m_noiseSource; }; QT_END_NAMESPACE #endif // TURBULENCEAFFECTOR_H