/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickwander_p.h" #include "qquickparticlesystem_p.h"//for ParticlesVertices #include QT_BEGIN_NAMESPACE /*! \qmltype Wander \instantiates QQuickWanderAffector \inqmlmodule QtQuick.Particles \ingroup qtquick-particles \inherits Affector \brief For applying random particle trajectory. */ /*! \qmlproperty real QtQuick.Particles::Wander::pace Maximum attribute change per second. */ /*! \qmlproperty real QtQuick.Particles::Wander::xVariance Maximum attribute x value (as a result of Wander). If unset, Wander will not affect x values. */ /*! \qmlproperty real QtQuick.Particles::Wander::yVariance Maximum attribute y value (as a result of Wander). If unset, Wander will not affect y values. */ /*! \qmlproperty AffectableParameter QtQuick.Particles::Wander::affectedParameter What attribute of particles is directly affected. \list \li PointAttractor.Position \li PointAttractor.Velocity \li PointAttractor.Acceleration \endlist */ QQuickWanderAffector::QQuickWanderAffector(QQuickItem *parent) : QQuickParticleAffector(parent), m_xVariance(0), m_yVariance(0), m_pace(0) , m_affectedParameter(Velocity) { m_needsReset = true; } QQuickWanderAffector::~QQuickWanderAffector() { for (QHash::const_iterator iter=m_wanderData.constBegin(); iter != m_wanderData.constEnd(); ++iter) delete (*iter); } WanderData* QQuickWanderAffector::getData(int idx) { if (m_wanderData.contains(idx)) return m_wanderData[idx]; WanderData* d = new WanderData; d->x_vel = 0; d->y_vel = 0; d->x_peak = m_xVariance; d->y_peak = m_yVariance; d->x_var = m_pace * QRandomGenerator::global()->generateDouble(); d->y_var = m_pace * QRandomGenerator::global()->generateDouble(); m_wanderData.insert(idx, d); return d; } // TODO: see below //void QQuickWanderAffector::reset(int systemIdx) //{ // if (m_wanderData.contains(systemIdx)) // delete m_wanderData[systemIdx]; // m_wanderData.remove(systemIdx); //} bool QQuickWanderAffector::affectParticle(QQuickParticleData* data, qreal dt) { /*TODO: Add a mode which does basically this - picking a direction, going in it (random velocity) and then going back WanderData* d = getData(data->systemIndex); if (m_xVariance != 0.) { if ((d->x_vel > d->x_peak && d->x_var > 0.0) || (d->x_vel < -d->x_peak && d->x_var < 0.0)) { d->x_var = -d->x_var; d->x_peak = m_xVariance + m_xVariance * QRandomGenerator::global()->generateDouble(); } d->x_vel += d->x_var * dt; } qreal dx = dt * d->x_vel; if (m_yVariance != 0.) { if ((d->y_vel > d->y_peak && d->y_var > 0.0) || (d->y_vel < -d->y_peak && d->y_var < 0.0)) { d->y_var = -d->y_var; d->y_peak = m_yVariance + m_yVariance * QRandomGenerator::global()->generateDouble(); } d->y_vel += d->y_var * dt; } qreal dy = dt * d->x_vel; //### Should we be amending vel instead? ParticleVertex* p = &(data->pv); p->x += dx; p->y += dy; return true; */ qreal dx = dt * m_pace * (2 * QRandomGenerator::global()->generateDouble() - 1); qreal dy = dt * m_pace * (2 * QRandomGenerator::global()->generateDouble() - 1); qreal newX, newY; switch (m_affectedParameter){ case Position: newX = data->curX(m_system) + dx; if (m_xVariance > qAbs(newX) ) data->x += dx; newY = data->curY(m_system) + dy; if (m_yVariance > qAbs(newY) ) data->y += dy; break; default: case Velocity: newX = data->curVX(m_system) + dx; if (m_xVariance > qAbs(newX)) data->setInstantaneousVX(newX, m_system); newY = data->curVY(m_system) + dy; if (m_yVariance > qAbs(newY)) data->setInstantaneousVY(newY, m_system); break; case Acceleration: newX = data->ax + dx; if (m_xVariance > qAbs(newX)) data->setInstantaneousAX(newX, m_system); newY = data->ay + dy; if (m_yVariance > qAbs(newY)) data->setInstantaneousAY(newY, m_system); break; } return true; } QT_END_NAMESPACE #include "moc_qquickwander_p.cpp"