/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qdebugmessageservice.h" #include #include QT_BEGIN_NAMESPACE const QString QDebugMessageService::s_key = QStringLiteral("DebugMessages"); void DebugMessageHandler(QtMsgType type, const QMessageLogContext &ctxt, const QString &buf) { QQmlDebugConnector::service()->sendDebugMessage(type, ctxt, buf); } QDebugMessageService::QDebugMessageService(QObject *parent) : QQmlDebugService(s_key, 2, parent), oldMsgHandler(0), prevState(QQmlDebugService::NotConnected) { // don't execute stateChanged() in parallel QMutexLocker lock(&initMutex); if (state() == Enabled) { oldMsgHandler = qInstallMessageHandler(DebugMessageHandler); prevState = Enabled; } } void QDebugMessageService::sendDebugMessage(QtMsgType type, const QMessageLogContext &ctxt, const QString &buf) { //We do not want to alter the message handling mechanism //We just eavesdrop and forward the messages to a port //only if a client is connected to it. QByteArray message; QQmlDebugStream ws(&message, QIODevice::WriteOnly); ws << QByteArray("MESSAGE") << type << buf.toUtf8(); ws << QString::fromLatin1(ctxt.file).toUtf8(); ws << ctxt.line << QString::fromLatin1(ctxt.function).toUtf8(); emit messageToClient(name(), message); if (oldMsgHandler) (*oldMsgHandler)(type, ctxt, buf); } void QDebugMessageService::stateChanged(State state) { QMutexLocker lock(&initMutex); if (state != Enabled && prevState == Enabled) { QtMessageHandler handler = qInstallMessageHandler(oldMsgHandler); // has our handler been overwritten in between? if (handler != DebugMessageHandler) qInstallMessageHandler(handler); } else if (state == Enabled && prevState != Enabled) { oldMsgHandler = qInstallMessageHandler(DebugMessageHandler); } prevState = state; } QT_END_NAMESPACE