/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qdebugmessageservice.h" #include #include QT_BEGIN_NAMESPACE using QQmlDebugPacket = QVersionedPacket; void DebugMessageHandler(QtMsgType type, const QMessageLogContext &ctxt, const QString &buf) { QQmlDebugConnector::service()->sendDebugMessage(type, ctxt, buf); } QDebugMessageServiceImpl::QDebugMessageServiceImpl(QObject *parent) : QDebugMessageService(2, parent), oldMsgHandler(nullptr), prevState(QQmlDebugService::NotConnected) { // don't execute stateChanged() in parallel QMutexLocker lock(&initMutex); timer.start(); if (state() == Enabled) { oldMsgHandler = qInstallMessageHandler(DebugMessageHandler); prevState = Enabled; } } void QDebugMessageServiceImpl::sendDebugMessage(QtMsgType type, const QMessageLogContext &ctxt, const QString &buf) { //We do not want to alter the message handling mechanism //We just eavesdrop and forward the messages to a port //only if a client is connected to it. QQmlDebugPacket ws; ws << QByteArray("MESSAGE") << int(type) << buf.toUtf8(); ws << QByteArray(ctxt.file) << ctxt.line << QByteArray(ctxt.function); ws << QByteArray(ctxt.category) << timer.nsecsElapsed(); emit messageToClient(name(), ws.data()); if (oldMsgHandler) (*oldMsgHandler)(type, ctxt, buf); } void QDebugMessageServiceImpl::stateChanged(State state) { QMutexLocker lock(&initMutex); if (state != Enabled && prevState == Enabled) { QtMessageHandler handler = qInstallMessageHandler(oldMsgHandler); // has our handler been overwritten in between? if (handler != DebugMessageHandler) qInstallMessageHandler(handler); } else if (state == Enabled && prevState != Enabled) { oldMsgHandler = qInstallMessageHandler(DebugMessageHandler); } prevState = state; } void QDebugMessageServiceImpl::synchronizeTime(const QElapsedTimer &otherTimer) { QMutexLocker lock(&initMutex); timer = otherTimer; } QT_END_NAMESPACE