TARGET = qsgd3d12backend QT += core-private gui-private qml-private quick-private PLUGIN_TYPE = scenegraph PLUGIN_CLASS_NAME = QSGD3D12Adaptation load(qt_plugin) QMAKE_TARGET_PRODUCT = "Qt Quick D3D12 Renderer (Qt $$QT_VERSION)" QMAKE_TARGET_DESCRIPTION = "Quick D3D12 Renderer for Qt." SOURCES += \ $$PWD/qsgd3d12adaptation.cpp \ $$PWD/qsgd3d12renderloop.cpp \ $$PWD/qsgd3d12threadedrenderloop.cpp \ $$PWD/qsgd3d12renderer.cpp \ $$PWD/qsgd3d12context.cpp \ $$PWD/qsgd3d12rendercontext.cpp \ $$PWD/qsgd3d12internalrectanglenode.cpp \ $$PWD/qsgd3d12material.cpp \ $$PWD/qsgd3d12builtinmaterials.cpp \ $$PWD/qsgd3d12texture.cpp \ $$PWD/qsgd3d12internalimagenode.cpp \ $$PWD/qsgd3d12glyphnode.cpp \ $$PWD/qsgd3d12glyphcache.cpp \ $$PWD/qsgd3d12layer.cpp \ $$PWD/qsgd3d12shadereffectnode.cpp \ $$PWD/qsgd3d12painternode.cpp \ $$PWD/qsgd3d12publicnodes.cpp \ $$PWD/qsgd3d12spritenode.cpp NO_PCH_SOURCES += \ $$PWD/qsgd3d12engine.cpp HEADERS += \ $$PWD/qsgd3d12adaptation_p.h \ $$PWD/qsgd3d12renderloop_p.h \ $$PWD/qsgd3d12threadedrenderloop_p.h \ $$PWD/qsgd3d12renderer_p.h \ $$PWD/qsgd3d12context_p.h \ $$PWD/qsgd3d12rendercontext_p.h \ $$PWD/qsgd3d12engine_p.h \ $$PWD/qsgd3d12engine_p_p.h \ $$PWD/qsgd3d12internalrectanglenode_p.h \ $$PWD/qsgd3d12material_p.h \ $$PWD/qsgd3d12builtinmaterials_p.h \ $$PWD/qsgd3d12texture_p.h \ $$PWD/qsgd3d12internalimagenode_p.h \ $$PWD/qsgd3d12glyphnode_p.h \ $$PWD/qsgd3d12glyphcache_p.h \ $$PWD/qsgd3d12layer_p.h \ $$PWD/qsgd3d12shadereffectnode_p.h \ $$PWD/qsgd3d12painternode_p.h \ $$PWD/qsgd3d12publicnodes_p.h \ $$PWD/qsgd3d12spritenode_p.h LIBS += -ldxgi -ld3d12 -ld3dcompiler -ldcomp include($$PWD/shaders/shaders.pri) OTHER_FILES += $$PWD/d3d12.json