/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QSGD3D12ADAPTATION_P_H #define QSGD3D12ADAPTATION_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_BEGIN_NAMESPACE class QSGD3D12Context; class QSGContext; class QSGRenderLoop; class QSGD3D12Adaptation : public QSGContextPlugin { Q_OBJECT Q_PLUGIN_METADATA(IID "org.qt-project.Qt.QSGContextFactoryInterface" FILE "d3d12.json") public: QSGD3D12Adaptation(QObject *parent = 0); QStringList keys() const override; QSGContext *create(const QString &key) const override; QSGContextFactoryInterface::Flags flags(const QString &key) const override; QSGRenderLoop *createWindowManager() override; private: static QSGD3D12Context *contextInstance; }; QT_END_NAMESPACE #endif // QSGD3D12ADAPTATION_P_H