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Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGD3D12BUILTINMATERIALS_P_H #define QSGD3D12BUILTINMATERIALS_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qsgd3d12material_p.h" #include "qsgd3d12glyphcache_p.h" #include #include QT_BEGIN_NAMESPACE class QSGD3D12RenderContext; class QSGD3D12VertexColorMaterial : public QSGD3D12Material { public: QSGMaterialType *type() const override; int compare(const QSGMaterial *other) const override; int constantBufferSize() const override; void preparePipeline(QSGD3D12PipelineState *pipelineState) override; UpdateResults updatePipeline(const QSGD3D12MaterialRenderState &state, QSGD3D12PipelineState *pipelineState, ExtraState *extraState, quint8 *constantBuffer) override; private: static QSGMaterialType mtype; }; class QSGD3D12FlatColorMaterial : public QSGD3D12Material { public: QSGD3D12FlatColorMaterial(); QSGMaterialType *type() const override; int compare(const QSGMaterial *other) const override; int constantBufferSize() const override; void preparePipeline(QSGD3D12PipelineState *pipelineState) override; UpdateResults updatePipeline(const QSGD3D12MaterialRenderState &state, QSGD3D12PipelineState *pipelineState, ExtraState *extraState, quint8 *constantBuffer) override; void setColor(const QColor &color); QColor color() const { return m_color; } private: static QSGMaterialType mtype; QColor m_color; }; class QSGD3D12SmoothColorMaterial : public QSGD3D12Material { public: QSGD3D12SmoothColorMaterial(); QSGMaterialType *type() const override; int compare(const QSGMaterial *other) const override; int constantBufferSize() const override; void preparePipeline(QSGD3D12PipelineState *pipelineState) override; UpdateResults updatePipeline(const QSGD3D12MaterialRenderState &state, QSGD3D12PipelineState *pipelineState, ExtraState *extraState, quint8 *constantBuffer) override; private: static QSGMaterialType mtype; }; class QSGD3D12TextureMaterial : public QSGD3D12Material { public: QSGMaterialType *type() const override; int compare(const QSGMaterial *other) const override; int constantBufferSize() const override; void preparePipeline(QSGD3D12PipelineState *pipelineState) override; UpdateResults updatePipeline(const QSGD3D12MaterialRenderState &state, QSGD3D12PipelineState *pipelineState, ExtraState *extraState, quint8 *constantBuffer) override; void setTexture(QSGTexture *texture); QSGTexture *texture() const { return m_texture; } void setMipmapFiltering(QSGTexture::Filtering filter) { m_mipmap_filtering = filter; } QSGTexture::Filtering mipmapFiltering() const { return m_mipmap_filtering; } void setFiltering(QSGTexture::Filtering filter) { m_filtering = filter; } QSGTexture::Filtering filtering() const { return m_filtering; } void setHorizontalWrapMode(QSGTexture::WrapMode hwrap) { m_horizontal_wrap = hwrap; } QSGTexture::WrapMode horizontalWrapMode() const { return m_horizontal_wrap; } void setVerticalWrapMode(QSGTexture::WrapMode vwrap) { m_vertical_wrap = vwrap; } QSGTexture::WrapMode verticalWrapMode() const { return m_vertical_wrap; } private: static QSGMaterialType mtype; QSGTexture *m_texture = nullptr; QSGTexture::Filtering m_filtering = QSGTexture::Nearest; QSGTexture::Filtering m_mipmap_filtering = QSGTexture::None; QSGTexture::WrapMode m_horizontal_wrap = QSGTexture::ClampToEdge; QSGTexture::WrapMode m_vertical_wrap = QSGTexture::ClampToEdge; }; class QSGD3D12SmoothTextureMaterial : public QSGD3D12Material { public: QSGD3D12SmoothTextureMaterial(); QSGMaterialType *type() const override; int compare(const QSGMaterial *other) const override; int constantBufferSize() const override; void preparePipeline(QSGD3D12PipelineState *pipelineState) override; UpdateResults updatePipeline(const QSGD3D12MaterialRenderState &state, QSGD3D12PipelineState *pipelineState, ExtraState *extraState, quint8 *constantBuffer) override; void setTexture(QSGTexture *texture) { m_texture = texture; } QSGTexture *texture() const { return m_texture; } void setMipmapFiltering(QSGTexture::Filtering filter) { m_mipmap_filtering = filter; } QSGTexture::Filtering mipmapFiltering() const { return m_mipmap_filtering; } void setFiltering(QSGTexture::Filtering filter) { m_filtering = filter; } QSGTexture::Filtering filtering() const { return m_filtering; } void setHorizontalWrapMode(QSGTexture::WrapMode hwrap) { m_horizontal_wrap = hwrap; } QSGTexture::WrapMode horizontalWrapMode() const { return m_horizontal_wrap; } void setVerticalWrapMode(QSGTexture::WrapMode vwrap) { m_vertical_wrap = vwrap; } QSGTexture::WrapMode verticalWrapMode() const { return m_vertical_wrap; } private: static QSGMaterialType mtype; QSGTexture *m_texture = nullptr; QSGTexture::Filtering m_filtering = QSGTexture::Nearest; QSGTexture::Filtering m_mipmap_filtering = QSGTexture::None; QSGTexture::WrapMode m_horizontal_wrap = QSGTexture::ClampToEdge; QSGTexture::WrapMode m_vertical_wrap = QSGTexture::ClampToEdge; }; class QSGD3D12TextMaterial : public QSGD3D12Material { public: enum StyleType { Normal, Styled, Outlined, NStyleTypes }; QSGD3D12TextMaterial(StyleType styleType, QSGD3D12RenderContext *rc, const QRawFont &font, QFontEngine::GlyphFormat glyphFormat = QFontEngine::Format_None); QSGMaterialType *type() const override; int compare(const QSGMaterial *other) const override; int constantBufferSize() const override; void preparePipeline(QSGD3D12PipelineState *pipelineState) override; UpdateResults updatePipeline(const QSGD3D12MaterialRenderState &state, QSGD3D12PipelineState *pipelineState, ExtraState *extraState, quint8 *constantBuffer) override; void setColor(const QColor &c) { m_color = QVector4D(c.redF(), c.greenF(), c.blueF(), c.alphaF()); } void setColor(const QVector4D &color) { m_color = color; } const QVector4D &color() const { return m_color; } void setStyleShift(const QVector2D &shift) { m_styleShift = shift; } const QVector2D &styleShift() const { return m_styleShift; } void setStyleColor(const QColor &c) { m_styleColor = QVector4D(c.redF(), c.greenF(), c.blueF(), c.alphaF()); } void setStyleColor(const QVector4D &color) { m_styleColor = color; } const QVector4D &styleColor() const { return m_styleColor; } void populate(const QPointF &position, const QVector &glyphIndexes, const QVector &glyphPositions, QSGGeometry *geometry, QRectF *boundingRect, QPointF *baseLine, const QMargins &margins = QMargins(0, 0, 0, 0)); QSGD3D12GlyphCache *glyphCache() const { return static_cast(m_glyphCache.data()); } private: static const int NTextMaterialTypes = NStyleTypes * 2; static QSGMaterialType mtype[NTextMaterialTypes]; StyleType m_styleType; QSGD3D12RenderContext *m_rc; QVector4D m_color; QVector2D m_styleShift; QVector4D m_styleColor; QRawFont m_font; QExplicitlySharedDataPointer m_glyphCache; }; QT_END_NAMESPACE #endif // QSGD3D12BUILTINMATERIALS_P_H