/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgd3d12context_p.h" #include "qsgd3d12rendercontext_p.h" #include "qsgd3d12internalrectanglenode_p.h" #include "qsgd3d12internalimagenode_p.h" #include "qsgd3d12glyphnode_p.h" #include "qsgd3d12layer_p.h" #include "qsgd3d12shadereffectnode_p.h" #include "qsgd3d12painternode_p.h" #include "qsgd3d12publicnodes_p.h" #include "qsgd3d12spritenode_p.h" #include QT_BEGIN_NAMESPACE QSGRenderContext *QSGD3D12Context::createRenderContext() { return new QSGD3D12RenderContext(this); } QSGInternalRectangleNode *QSGD3D12Context::createInternalRectangleNode() { return new QSGD3D12InternalRectangleNode; } QSGInternalImageNode *QSGD3D12Context::createInternalImageNode() { return new QSGD3D12InternalImageNode; } QSGPainterNode *QSGD3D12Context::createPainterNode(QQuickPaintedItem *item) { return new QSGD3D12PainterNode(item); } QSGGlyphNode *QSGD3D12Context::createGlyphNode(QSGRenderContext *renderContext, bool preferNativeGlyphNode) { Q_UNUSED(preferNativeGlyphNode); // ### distance field text rendering is not supported atm QSGD3D12RenderContext *rc = static_cast(renderContext); return new QSGD3D12GlyphNode(rc); } QSGLayer *QSGD3D12Context::createLayer(QSGRenderContext *renderContext) { QSGD3D12RenderContext *rc = static_cast(renderContext); return new QSGD3D12Layer(rc); } QSGGuiThreadShaderEffectManager *QSGD3D12Context::createGuiThreadShaderEffectManager() { return new QSGD3D12GuiThreadShaderEffectManager; } QSGShaderEffectNode *QSGD3D12Context::createShaderEffectNode(QSGRenderContext *renderContext, QSGGuiThreadShaderEffectManager *mgr) { QSGD3D12RenderContext *rc = static_cast(renderContext); QSGD3D12GuiThreadShaderEffectManager *dmgr = static_cast(mgr); return new QSGD3D12ShaderEffectNode(rc, dmgr); } QSize QSGD3D12Context::minimumFBOSize() const { return QSize(16, 16); } QSurfaceFormat QSGD3D12Context::defaultSurfaceFormat() const { QSurfaceFormat format = QSurfaceFormat::defaultFormat(); if (QQuickWindow::hasDefaultAlphaBuffer()) format.setAlphaBufferSize(8); return format; } QSGRendererInterface *QSGD3D12Context::rendererInterface(QSGRenderContext *renderContext) { return static_cast(renderContext); } QSGRectangleNode *QSGD3D12Context::createRectangleNode() { return new QSGD3D12RectangleNode; } QSGImageNode *QSGD3D12Context::createImageNode() { return new QSGD3D12ImageNode; } QSGNinePatchNode *QSGD3D12Context::createNinePatchNode() { return new QSGD3D12NinePatchNode; } QSGSpriteNode *QSGD3D12Context::createSpriteNode() { return new QSGD3D12SpriteNode; } QT_END_NAMESPACE