/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QSGD3D12CONTEXT_P_H #define QSGD3D12CONTEXT_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_BEGIN_NAMESPACE class QSGD3D12Context : public QSGContext { public: QSGD3D12Context(QObject *parent = 0) : QSGContext(parent) { } QSGRenderContext *createRenderContext() override; QSGInternalRectangleNode *createInternalRectangleNode() override; QSGInternalImageNode *createInternalImageNode(QSGRenderContext *renderContext) override; QSGPainterNode *createPainterNode(QQuickPaintedItem *item) override; QSGGlyphNode *createGlyphNode(QSGRenderContext *renderContext, bool preferNativeGlyphNode) override; QSGLayer *createLayer(QSGRenderContext *renderContext) override; QSGGuiThreadShaderEffectManager *createGuiThreadShaderEffectManager() override; QSGShaderEffectNode *createShaderEffectNode(QSGRenderContext *renderContext, QSGGuiThreadShaderEffectManager *mgr) override; QSize minimumFBOSize() const override; QSurfaceFormat defaultSurfaceFormat() const override; QSGRendererInterface *rendererInterface(QSGRenderContext *renderContext) override; QSGRectangleNode *createRectangleNode() override; QSGImageNode *createImageNode() override; QSGNinePatchNode *createNinePatchNode() override; QSGSpriteNode *createSpriteNode() override; }; QT_END_NAMESPACE #endif // QSGD3D12CONTEXT_P_H