/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgd3d12glyphnode_p.h" #include "qsgd3d12builtinmaterials_p.h" QT_BEGIN_NAMESPACE void QSGD3D12GlyphNode::setMaterialColor(const QColor &color) { static_cast(m_material)->setColor(color); } void QSGD3D12GlyphNode::update() { QRawFont font = m_glyphs.rawFont(); QMargins margins(0, 0, 0, 0); if (m_style == QQuickText::Normal) { // QSGBasicGlyphNode dtor will delete m_material = new QSGD3D12TextMaterial(QSGD3D12TextMaterial::Normal, m_rc, font); } else if (m_style == QQuickText::Outline) { QSGD3D12TextMaterial *material = new QSGD3D12TextMaterial(QSGD3D12TextMaterial::Outlined, m_rc, font, QFontEngine::Format_A8); material->setStyleColor(m_styleColor); m_material = material; margins = QMargins(1, 1, 1, 1); } else { QSGD3D12TextMaterial *material = new QSGD3D12TextMaterial(QSGD3D12TextMaterial::Styled, m_rc, font, QFontEngine::Format_A8); if (m_style == QQuickText::Sunken) { material->setStyleShift(QVector2D(0, -1)); margins.setTop(1); } else if (m_style == QQuickText::Raised) { material->setStyleShift(QVector2D(0, 1)); margins.setBottom(1); } material->setStyleColor(m_styleColor); m_material = material; } QSGD3D12TextMaterial *textMaterial = static_cast(m_material); textMaterial->setColor(m_color); QRectF boundingRect; textMaterial->populate(m_position, m_glyphs.glyphIndexes(), m_glyphs.positions(), geometry(), &boundingRect, &m_baseLine, margins); setBoundingRect(boundingRect); setMaterial(m_material); markDirty(DirtyGeometry); } QT_END_NAMESPACE