/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QSGD3D12LAYER_P_H #define QSGD3D12LAYER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE class QSGD3D12RenderContext; class QSGD3D12LayerPrivate; class QSGD3D12Layer : public QSGLayer { Q_DECLARE_PRIVATE(QSGD3D12Layer) Q_OBJECT public: QSGD3D12Layer(QSGD3D12RenderContext *rc); ~QSGD3D12Layer(); int textureId() const override; QSize textureSize() const override; bool hasAlphaChannel() const override; bool hasMipmaps() const override; QRectF normalizedTextureSubRect() const override; void bind() override; bool updateTexture() override; void setItem(QSGNode *item) override; void setRect(const QRectF &rect) override; void setSize(const QSize &size) override; void scheduleUpdate() override; QImage toImage() const override; void setLive(bool live) override; void setRecursive(bool recursive) override; void setFormat(uint format) override; void setHasMipmaps(bool mipmap) override; void setDevicePixelRatio(qreal ratio) override; void setMirrorHorizontal(bool mirror) override; void setMirrorVertical(bool mirror) override; void setSamples(int) override { } public Q_SLOTS: void markDirtyTexture() override; void invalidated() override; private: void cleanup(); void resetRenderTarget(); void updateContent(); QSGD3D12RenderContext *m_rc; uint m_rt = 0; uint m_secondaryRT = 0; QSize m_rtSize; QSize m_size; QRectF m_rect; QSGNode *m_item = nullptr; QSGRenderer *m_renderer = nullptr; float m_dpr = 1; bool m_mirrorHorizontal = false; bool m_mirrorVertical = true; bool m_live = true; bool m_recursive = false; bool m_dirtyTexture = true; bool m_updateContentPending = false; }; class QSGD3D12LayerPrivate : public QSGTexturePrivate { Q_DECLARE_PUBLIC(QSGD3D12Layer) public: int comparisonKey() const override; }; QT_END_NAMESPACE #endif // QSGD3D12LAYER_P_H