/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGD3D12LAYER_P_H #define QSGD3D12LAYER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_BEGIN_NAMESPACE class QSGD3D12RenderContext; class QSGD3D12Layer : public QSGLayer { Q_OBJECT public: QSGD3D12Layer(QSGD3D12RenderContext *rc); ~QSGD3D12Layer(); int textureId() const override; QSize textureSize() const override; bool hasAlphaChannel() const override; bool hasMipmaps() const override; QRectF normalizedTextureSubRect() const override; void bind() override; bool updateTexture() override; void setItem(QSGNode *item) override; void setRect(const QRectF &rect) override; void setSize(const QSize &size) override; void scheduleUpdate() override; QImage toImage() const override; void setLive(bool live) override; void setRecursive(bool recursive) override; void setFormat(uint format) override; void setHasMipmaps(bool mipmap) override; void setDevicePixelRatio(qreal ratio) override; void setMirrorHorizontal(bool mirror) override; void setMirrorVertical(bool mirror) override; void setSamples(int) override { } public Q_SLOTS: void markDirtyTexture() override; void invalidated() override; private: void cleanup(); void resetRenderTarget(); void updateContent(); QSGD3D12RenderContext *m_rc; uint m_rt = 0; uint m_secondaryRT = 0; QSize m_rtSize; QSize m_size; QRectF m_rect; QSGNode *m_item = nullptr; QSGRenderer *m_renderer = nullptr; float m_dpr = 1; bool m_mirrorHorizontal = false; bool m_mirrorVertical = true; bool m_live = true; bool m_recursive = false; bool m_dirtyTexture = true; bool m_updateContentPending = false; }; QT_END_NAMESPACE #endif // QSGD3D12LAYER_P_H