/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGD3D12PAINTERNODE_P_H #define QSGD3D12PAINTERNODE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include "qsgd3d12texture_p.h" #include "qsgd3d12builtinmaterials_p.h" QT_BEGIN_NAMESPACE class QSGD3D12Engine; class QSGD3D12PainterTexture : public QSGD3D12Texture { public: QSGD3D12PainterTexture(QSGD3D12Engine *engine); void bind() override; bool hasAlphaChannel() const override { return true; } QImage *image() { return &m_image; } QRect dirty; private: QSize lastSize; }; class QSGD3D12PainterNode : public QSGPainterNode { public: QSGD3D12PainterNode(QQuickPaintedItem *item); ~QSGD3D12PainterNode(); void setPreferredRenderTarget(QQuickPaintedItem::RenderTarget target) override; void setSize(const QSize &size) override; void setDirty(const QRect &dirtyRect = QRect()) override; void setOpaquePainting(bool opaque) override; void setLinearFiltering(bool linearFiltering) override; void setMipmapping(bool mipmapping) override; void setSmoothPainting(bool s) override; void setFillColor(const QColor &c) override; void setContentsScale(qreal s) override; void setFastFBOResizing(bool dynamic) override; void setTextureSize(const QSize &size) override; QImage toImage() const override; void update() override; QSGTexture *texture() const override; private: QQuickPaintedItem *m_item; QSGD3D12Engine *m_engine; QSGD3D12PainterTexture *m_texture; QSize m_size; QSize m_textureSize; float m_contentsScale = 1; bool m_smoothPainting = false; QColor m_fillColor = Qt::transparent; QRect m_dirtyRect; QSGGeometry m_geometry; QSGD3D12TextureMaterial m_material; uint m_dirtyGeometry : 1; uint m_dirtyContents : 1; }; QT_END_NAMESPACE #endif // QSGD3D12PAINTERNODE_P_H