/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgd3d12publicnodes_p.h" QT_BEGIN_NAMESPACE QSGD3D12RectangleNode::QSGD3D12RectangleNode() : m_geometry(QSGGeometry::defaultAttributes_Point2D(), 4) { QSGGeometry::updateRectGeometry(&m_geometry, QRectF()); setMaterial(&m_material); setGeometry(&m_geometry); #ifdef QSG_RUNTIME_DESCRIPTION qsgnode_set_description(this, QLatin1String("rectangle")); #endif } void QSGD3D12RectangleNode::setRect(const QRectF &rect) { QSGGeometry::updateRectGeometry(&m_geometry, rect); markDirty(QSGNode::DirtyGeometry); } QRectF QSGD3D12RectangleNode::rect() const { const QSGGeometry::Point2D *pts = m_geometry.vertexDataAsPoint2D(); return QRectF(pts[0].x, pts[0].y, pts[3].x - pts[0].x, pts[3].y - pts[0].y); } void QSGD3D12RectangleNode::setColor(const QColor &color) { if (color != m_material.color()) { m_material.setColor(color); markDirty(QSGNode::DirtyMaterial); } } QColor QSGD3D12RectangleNode::color() const { return m_material.color(); } QSGD3D12ImageNode::QSGD3D12ImageNode() : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4), m_texCoordMode(QSGD3D12ImageNode::NoTransform), m_isAtlasTexture(false), m_ownsTexture(false) { setGeometry(&m_geometry); setMaterial(&m_material); m_material.setMipmapFiltering(QSGTexture::None); #ifdef QSG_RUNTIME_DESCRIPTION qsgnode_set_description(this, QLatin1String("image")); #endif } QSGD3D12ImageNode::~QSGD3D12ImageNode() { if (m_ownsTexture) delete m_material.texture(); } void QSGD3D12ImageNode::setFiltering(QSGTexture::Filtering filtering) { if (m_material.filtering() == filtering) return; m_material.setFiltering(filtering); markDirty(DirtyMaterial); } QSGTexture::Filtering QSGD3D12ImageNode::filtering() const { return m_material.filtering(); } void QSGD3D12ImageNode::setMipmapFiltering(QSGTexture::Filtering filtering) { if (m_material.mipmapFiltering() == filtering) return; m_material.setMipmapFiltering(filtering); markDirty(DirtyMaterial); } QSGTexture::Filtering QSGD3D12ImageNode::mipmapFiltering() const { return m_material.mipmapFiltering(); } void QSGD3D12ImageNode::setRect(const QRectF &r) { if (m_rect == r) return; m_rect = r; QSGImageNode::rebuildGeometry(&m_geometry, texture(), m_rect, m_sourceRect, m_texCoordMode); markDirty(DirtyGeometry); } QRectF QSGD3D12ImageNode::rect() const { return m_rect; } void QSGD3D12ImageNode::setSourceRect(const QRectF &r) { if (m_sourceRect == r) return; m_sourceRect = r; QSGImageNode::rebuildGeometry(&m_geometry, texture(), m_rect, m_sourceRect, m_texCoordMode); markDirty(DirtyGeometry); } QRectF QSGD3D12ImageNode::sourceRect() const { return m_sourceRect; } void QSGD3D12ImageNode::setTexture(QSGTexture *texture) { Q_ASSERT(texture); if (m_ownsTexture) delete m_material.texture(); m_material.setTexture(texture); QSGImageNode::rebuildGeometry(&m_geometry, texture, m_rect, m_sourceRect, m_texCoordMode); DirtyState dirty = DirtyMaterial; const bool wasAtlas = m_isAtlasTexture; m_isAtlasTexture = texture->isAtlasTexture(); if (wasAtlas || m_isAtlasTexture) dirty |= DirtyGeometry; markDirty(dirty); } QSGTexture *QSGD3D12ImageNode::texture() const { return m_material.texture(); } void QSGD3D12ImageNode::setTextureCoordinatesTransform(TextureCoordinatesTransformMode mode) { if (m_texCoordMode == mode) return; m_texCoordMode = mode; QSGImageNode::rebuildGeometry(&m_geometry, texture(), m_rect, m_sourceRect, m_texCoordMode); markDirty(DirtyMaterial); } QSGD3D12ImageNode::TextureCoordinatesTransformMode QSGD3D12ImageNode::textureCoordinatesTransform() const { return m_texCoordMode; } void QSGD3D12ImageNode::setOwnsTexture(bool owns) { m_ownsTexture = owns; } bool QSGD3D12ImageNode::ownsTexture() const { return m_ownsTexture; } QSGD3D12NinePatchNode::QSGD3D12NinePatchNode() : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4) { m_geometry.setDrawingMode(QSGGeometry::DrawTriangleStrip); setGeometry(&m_geometry); setMaterial(&m_material); } QSGD3D12NinePatchNode::~QSGD3D12NinePatchNode() { delete m_material.texture(); } void QSGD3D12NinePatchNode::setTexture(QSGTexture *texture) { delete m_material.texture(); m_material.setTexture(texture); } void QSGD3D12NinePatchNode::setBounds(const QRectF &bounds) { m_bounds = bounds; } void QSGD3D12NinePatchNode::setDevicePixelRatio(qreal ratio) { m_devicePixelRatio = ratio; } void QSGD3D12NinePatchNode::setPadding(qreal left, qreal top, qreal right, qreal bottom) { m_padding = QVector4D(left, top, right, bottom); } void QSGD3D12NinePatchNode::update() { QSGNinePatchNode::rebuildGeometry(m_material.texture(), &m_geometry, m_padding, m_bounds, m_devicePixelRatio); markDirty(QSGNode::DirtyGeometry | QSGNode::DirtyMaterial); } QT_END_NAMESPACE