/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGD3D12PUBLICNODES_P_H #define QSGD3D12PUBLICNODES_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include "qsgd3d12builtinmaterials_p.h" QT_BEGIN_NAMESPACE class QSGD3D12RectangleNode : public QSGRectangleNode { public: QSGD3D12RectangleNode(); void setRect(const QRectF &rect) override; QRectF rect() const override; void setColor(const QColor &color) override; QColor color() const override; private: QSGGeometry m_geometry; QSGD3D12FlatColorMaterial m_material; }; class QSGD3D12ImageNode : public QSGImageNode { public: QSGD3D12ImageNode(); ~QSGD3D12ImageNode(); void setRect(const QRectF &rect) override; QRectF rect() const override; void setSourceRect(const QRectF &r) override; QRectF sourceRect() const override; void setTexture(QSGTexture *texture) override; QSGTexture *texture() const override; void setFiltering(QSGTexture::Filtering filtering) override; QSGTexture::Filtering filtering() const override; void setMipmapFiltering(QSGTexture::Filtering filtering) override; QSGTexture::Filtering mipmapFiltering() const override; void setTextureCoordinatesTransform(TextureCoordinatesTransformMode mode) override; TextureCoordinatesTransformMode textureCoordinatesTransform() const override; void setOwnsTexture(bool owns) override; bool ownsTexture() const override; private: QSGGeometry m_geometry; QSGD3D12TextureMaterial m_material; QRectF m_rect; QRectF m_sourceRect; TextureCoordinatesTransformMode m_texCoordMode; uint m_isAtlasTexture : 1; uint m_ownsTexture : 1; }; class QSGD3D12NinePatchNode : public QSGNinePatchNode { public: QSGD3D12NinePatchNode(); ~QSGD3D12NinePatchNode(); void setTexture(QSGTexture *texture) override; void setBounds(const QRectF &bounds) override; void setDevicePixelRatio(qreal ratio) override; void setPadding(qreal left, qreal top, qreal right, qreal bottom) override; void update() override; private: QSGGeometry m_geometry; QSGD3D12TextureMaterial m_material; QRectF m_bounds; qreal m_devicePixelRatio; QVector4D m_padding; }; QT_END_NAMESPACE #endif