/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGD3D12RENDERER_P_H #define QSGD3D12RENDERER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include "qsgd3d12engine_p.h" #include "qsgd3d12material_p.h" QT_BEGIN_NAMESPACE class QSGRenderNode; class QSGD3D12Renderer : public QSGRenderer { public: QSGD3D12Renderer(QSGRenderContext *context); ~QSGD3D12Renderer(); void renderScene(GLuint fboId) override; void render() override; void nodeChanged(QSGNode *node, QSGNode::DirtyState state) override; void turnToLayerRenderer() { m_layerRenderer = true; } private: void updateMatrices(QSGNode *node, QSGTransformNode *xform); void updateOpacities(QSGNode *node, float inheritedOpacity); void buildRenderList(QSGNode *node, QSGClipNode *clip); void renderElements(); void renderElement(int elementIndex); void setInputLayout(const QSGGeometry *g, QSGD3D12PipelineState *pipelineState); void setupClipping(const QSGClipNode *clip, int elementIndex); void setScissor(const QRect &r); void renderStencilClip(const QSGClipNode *clip, int elementIndex, const QMatrix4x4 &m, quint32 &stencilValue); void renderRenderNode(QSGRenderNode *node, int elementIndex); struct Element { QSGNode *node = nullptr; qint32 vboOffset = -1; qint32 iboOffset = -1; quint32 iboStride = 0; qint32 cboOffset = -1; quint32 cboSize = 0; bool cboPrepared = false; }; void queueDrawCall(const QSGGeometry *g, const Element &e); bool m_layerRenderer = false; QSet m_dirtyTransformNodes; QSet m_dirtyOpacityNodes; QBitArray m_opaqueElements; bool m_rebuild = true; bool m_dirtyOpaqueElements = true; QDataBuffer m_vboData; QDataBuffer m_iboData; QDataBuffer m_cboData; QDataBuffer m_renderList; uint m_vertexBuf = 0; uint m_indexBuf = 0; uint m_constantBuf = 0; QSGD3D12Engine *m_engine = nullptr; QSGMaterialType *m_lastMaterialType = nullptr; QSGD3D12PipelineState m_pipelineState; QSGD3D12PipelineState m_freshPipelineState; typedef QHash NodeDirtyMap; NodeDirtyMap m_nodeDirtyMap; QRect m_activeScissorRect; QRect m_lastDeviceRect; bool m_projectionChangedDueToDeviceSize; uint m_renderTarget = 0; quint32 m_currentStencilValue; enum ClipType { ClipScissor = 0x1, ClipStencil = 0x2 }; int m_currentClipTypes; }; QT_END_NAMESPACE #endif // QSGD3D12RENDERER_P_H