/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGD3D12RENDERLOOP_P_H #define QSGD3D12RENDERLOOP_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_BEGIN_NAMESPACE class QSGD3D12Engine; class QSGD3D12Context; class QSGD3D12RenderContext; class QSGD3D12RenderLoop : public QSGRenderLoop { Q_OBJECT public: QSGD3D12RenderLoop(); ~QSGD3D12RenderLoop(); void show(QQuickWindow *window) override; void hide(QQuickWindow *window) override; void resize(QQuickWindow *window) override; void windowDestroyed(QQuickWindow *window) override; void exposureChanged(QQuickWindow *window) override; QImage grab(QQuickWindow *window) override; void update(QQuickWindow *window) override; void maybeUpdate(QQuickWindow *window) override; QAnimationDriver *animationDriver() const override; QSGContext *sceneGraphContext() const override; QSGRenderContext *createRenderContext(QSGContext *) const override; void releaseResources(QQuickWindow *window) override; void postJob(QQuickWindow *window, QRunnable *job) override; QSurface::SurfaceType windowSurfaceType() const override; bool interleaveIncubation() const override; int flags() const override; bool event(QEvent *event) override; public Q_SLOTS: void onAnimationStarted(); void onAnimationStopped(); private: void exposeWindow(QQuickWindow *window); void obscureWindow(QQuickWindow *window); void renderWindow(QQuickWindow *window); void render(); void maybePostUpdateTimer(); bool somethingVisible() const; QSGD3D12Context *sg; QAnimationDriver *m_anims; int m_vsyncDelta; int m_updateTimer = 0; int m_animationTimer = 0; struct WindowData { QSGD3D12RenderContext *rc = nullptr; QSGD3D12Engine *engine = nullptr; bool updatePending = false; bool grabOnly = false; bool exposed = false; }; QHash m_windows; QImage m_grabContent; }; QT_END_NAMESPACE #endif // QSGD3D12RENDERLOOP_P_H