/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgd3d12spritenode_p.h" #include "qsgd3d12material_p.h" #include "vs_sprite.hlslh" #include "ps_sprite.hlslh" QT_BEGIN_NAMESPACE struct SpriteVertex { float x; float y; float tx; float ty; }; struct SpriteVertices { SpriteVertex v1; SpriteVertex v2; SpriteVertex v3; SpriteVertex v4; }; class QSGD3D12SpriteMaterial : public QSGD3D12Material { public: QSGD3D12SpriteMaterial(); ~QSGD3D12SpriteMaterial(); QSGMaterialType *type() const override { static QSGMaterialType type; return &type; } int compare(const QSGMaterial *other) const override { return this - static_cast(other); } int constantBufferSize() const override; void preparePipeline(QSGD3D12PipelineState *pipelineState) override; UpdateResults updatePipeline(const QSGD3D12MaterialRenderState &state, QSGD3D12PipelineState *pipelineState, ExtraState *extraState, quint8 *constantBuffer) override; QSGTexture *texture; float animT; float animX1; float animY1; float animX2; float animY2; float animW; float animH; }; QSGD3D12SpriteMaterial::QSGD3D12SpriteMaterial() : texture(nullptr), animT(0.0f), animX1(0.0f), animY1(0.0f), animX2(0.0f), animY2(0.0f), animW(1.0f), animH(1.0f) { setFlag(Blending, true); } QSGD3D12SpriteMaterial::~QSGD3D12SpriteMaterial() { delete texture; } static const int SPRITE_CB_SIZE_0 = 16 * sizeof(float); // float4x4 static const int SPRITE_CB_SIZE_1 = 4 * sizeof(float); // float4 static const int SPRITE_CB_SIZE_2 = 3 * sizeof(float); // float3 static const int SPRITE_CB_SIZE_3 = sizeof(float); // float static const int SPRITE_CB_SIZE = SPRITE_CB_SIZE_0 + SPRITE_CB_SIZE_1 + SPRITE_CB_SIZE_2 + SPRITE_CB_SIZE_3; int QSGD3D12SpriteMaterial::constantBufferSize() const { return QSGD3D12Engine::alignedConstantBufferSize(SPRITE_CB_SIZE); } void QSGD3D12SpriteMaterial::preparePipeline(QSGD3D12PipelineState *pipelineState) { pipelineState->shaders.vs = g_VS_Sprite; pipelineState->shaders.vsSize = sizeof(g_VS_Sprite); pipelineState->shaders.ps = g_PS_Sprite; pipelineState->shaders.psSize = sizeof(g_PS_Sprite); pipelineState->shaders.rootSig.textureViewCount = 1; } QSGD3D12Material::UpdateResults QSGD3D12SpriteMaterial::updatePipeline(const QSGD3D12MaterialRenderState &state, QSGD3D12PipelineState *, ExtraState *, quint8 *constantBuffer) { QSGD3D12Material::UpdateResults r = UpdatedConstantBuffer; quint8 *p = constantBuffer; if (state.isMatrixDirty()) memcpy(p, state.combinedMatrix().constData(), SPRITE_CB_SIZE_0); p += SPRITE_CB_SIZE_0; { const float v[] = { animX1, animY1, animX2, animY2 }; memcpy(p, v, SPRITE_CB_SIZE_1); } p += SPRITE_CB_SIZE_1; { const float v[] = { animW, animH, animT }; memcpy(p, v, SPRITE_CB_SIZE_2); } p += SPRITE_CB_SIZE_2; if (state.isOpacityDirty()) { const float opacity = state.opacity(); memcpy(p, &opacity, SPRITE_CB_SIZE_3); } texture->bind(); return r; } static QSGGeometry::Attribute Sprite_Attributes[] = { QSGGeometry::Attribute::createWithAttributeType(0, 2, QSGGeometry::FloatType, QSGGeometry::PositionAttribute), QSGGeometry::Attribute::createWithAttributeType(1, 2, QSGGeometry::FloatType, QSGGeometry::TexCoordAttribute), }; static QSGGeometry::AttributeSet Sprite_AttributeSet = { 2, 4 * sizeof(float), Sprite_Attributes }; QSGD3D12SpriteNode::QSGD3D12SpriteNode() : m_material(new QSGD3D12SpriteMaterial) , m_geometryDirty(true) , m_sheetSize(QSize(64, 64)) { m_geometry = new QSGGeometry(Sprite_AttributeSet, 4, 6); m_geometry->setDrawingMode(QSGGeometry::DrawTriangles); quint16 *indices = m_geometry->indexDataAsUShort(); indices[0] = 0; indices[1] = 1; indices[2] = 2; indices[3] = 1; indices[4] = 3; indices[5] = 2; setGeometry(m_geometry); setMaterial(m_material); setFlag(OwnsGeometry, true); setFlag(OwnsMaterial, true); } void QSGD3D12SpriteNode::setTexture(QSGTexture *texture) { m_material->texture = texture; m_geometryDirty = true; markDirty(DirtyMaterial); } void QSGD3D12SpriteNode::setTime(float time) { m_material->animT = time; markDirty(DirtyMaterial); } void QSGD3D12SpriteNode::setSourceA(const QPoint &source) { if (m_sourceA != source) { m_sourceA = source; m_material->animX1 = static_cast(source.x()) / m_sheetSize.width(); m_material->animY1 = static_cast(source.y()) / m_sheetSize.height(); markDirty(DirtyMaterial); } } void QSGD3D12SpriteNode::setSourceB(const QPoint &source) { if (m_sourceB != source) { m_sourceB = source; m_material->animX2 = static_cast(source.x()) / m_sheetSize.width(); m_material->animY2 = static_cast(source.y()) / m_sheetSize.height(); markDirty(DirtyMaterial); } } void QSGD3D12SpriteNode::setSpriteSize(const QSize &size) { if (m_spriteSize != size) { m_spriteSize = size; m_material->animW = static_cast(size.width()) / m_sheetSize.width(); m_material->animH = static_cast(size.height()) / m_sheetSize.height(); markDirty(DirtyMaterial); } } void QSGD3D12SpriteNode::setSheetSize(const QSize &size) { if (m_sheetSize != size) { m_sheetSize = size; // Update all dependent properties m_material->animX1 = static_cast(m_sourceA.x()) / m_sheetSize.width(); m_material->animY1 = static_cast(m_sourceA.y()) / m_sheetSize.height(); m_material->animX2 = static_cast(m_sourceB.x()) / m_sheetSize.width(); m_material->animY2 = static_cast(m_sourceB.y()) / m_sheetSize.height(); m_material->animW = static_cast(m_spriteSize.width()) / m_sheetSize.width(); m_material->animH = static_cast(m_spriteSize.height()) / m_sheetSize.height(); markDirty(DirtyMaterial); } } void QSGD3D12SpriteNode::setSize(const QSizeF &size) { if (m_size != size) { m_size = size; m_geometryDirty = true; } } void QSGD3D12SpriteNode::setFiltering(QSGTexture::Filtering filtering) { m_material->texture->setFiltering(filtering); markDirty(DirtyMaterial); } void QSGD3D12SpriteNode::update() { if (m_geometryDirty) { m_geometryDirty = false; updateGeometry(); } } void QSGD3D12SpriteNode::updateGeometry() { if (!m_material->texture) return; SpriteVertices *p = static_cast(m_geometry->vertexData()); const QRectF texRect = m_material->texture->normalizedTextureSubRect(); p->v1.tx = texRect.topLeft().x(); p->v1.ty = texRect.topLeft().y(); p->v2.tx = texRect.topRight().x(); p->v2.ty = texRect.topRight().y(); p->v3.tx = texRect.bottomLeft().x(); p->v3.ty = texRect.bottomLeft().y(); p->v4.tx = texRect.bottomRight().x(); p->v4.ty = texRect.bottomRight().y(); p->v1.x = 0; p->v1.y = 0; p->v2.x = m_size.width(); p->v2.y = 0; p->v3.x = 0; p->v3.y = m_size.height(); p->v4.x = m_size.width(); p->v4.y = m_size.height(); markDirty(DirtyGeometry); } QT_END_NAMESPACE