vertexcolor_VSPS = $$PWD/vertexcolor.hlsl vertexcolor_vshader.input = vertexcolor_VSPS vertexcolor_vshader.header = vs_vertexcolor.hlslh vertexcolor_vshader.entry = VS_VertexColor vertexcolor_vshader.type = vs_5_0 vertexcolor_pshader.input = vertexcolor_VSPS vertexcolor_pshader.header = ps_vertexcolor.hlslh vertexcolor_pshader.entry = PS_VertexColor vertexcolor_pshader.type = ps_5_0 flatcolor_VSPS = $$PWD/flatcolor.hlsl flatcolor_vshader.input = flatcolor_VSPS flatcolor_vshader.header = vs_flatcolor.hlslh flatcolor_vshader.entry = VS_FlatColor flatcolor_vshader.type = vs_5_0 flatcolor_pshader.input = flatcolor_VSPS flatcolor_pshader.header = ps_flatcolor.hlslh flatcolor_pshader.entry = PS_FlatColor flatcolor_pshader.type = ps_5_0 stencilclip_VSPS = $$PWD/stencilclip.hlsl stencilclip_vshader.input = stencilclip_VSPS stencilclip_vshader.header = vs_stencilclip.hlslh stencilclip_vshader.entry = VS_StencilClip stencilclip_vshader.type = vs_5_0 stencilclip_pshader.input = stencilclip_VSPS stencilclip_pshader.header = ps_stencilclip.hlslh stencilclip_pshader.entry = PS_StencilClip stencilclip_pshader.type = ps_5_0 smoothcolor_VSPS = $$PWD/smoothcolor.hlsl smoothcolor_vshader.input = smoothcolor_VSPS smoothcolor_vshader.header = vs_smoothcolor.hlslh smoothcolor_vshader.entry = VS_SmoothColor smoothcolor_vshader.type = vs_5_0 smoothcolor_pshader.input = smoothcolor_VSPS smoothcolor_pshader.header = ps_smoothcolor.hlslh smoothcolor_pshader.entry = PS_SmoothColor smoothcolor_pshader.type = ps_5_0 texture_VSPS = $$PWD/texture.hlsl texture_vshader.input = texture_VSPS texture_vshader.header = vs_texture.hlslh texture_vshader.entry = VS_Texture texture_vshader.type = vs_5_0 texture_pshader.input = texture_VSPS texture_pshader.header = ps_texture.hlslh texture_pshader.entry = PS_Texture texture_pshader.type = ps_5_0 smoothtexture_VSPS = $$PWD/smoothtexture.hlsl smoothtexture_vshader.input = smoothtexture_VSPS smoothtexture_vshader.header = vs_smoothtexture.hlslh smoothtexture_vshader.entry = VS_SmoothTexture smoothtexture_vshader.type = vs_5_0 smoothtexture_pshader.input = smoothtexture_VSPS smoothtexture_pshader.header = ps_smoothtexture.hlslh smoothtexture_pshader.entry = PS_SmoothTexture smoothtexture_pshader.type = ps_5_0 mipmapgen_CS = $$PWD/mipmapgen.hlsl mipmapgen_cshader.input = mipmapgen_CS mipmapgen_cshader.header = cs_mipmapgen.hlslh mipmapgen_cshader.entry = CS_Generate4MipMaps mipmapgen_cshader.type = cs_5_0 textmask_VSPS = $$PWD/textmask.hlsl textmask_vshader.input = textmask_VSPS textmask_vshader.header = vs_textmask.hlslh textmask_vshader.entry = VS_TextMask textmask_vshader.type = vs_5_0 textmask_pshader24.input = textmask_VSPS textmask_pshader24.header = ps_textmask24.hlslh textmask_pshader24.entry = PS_TextMask24 textmask_pshader24.type = ps_5_0 textmask_pshader32.input = textmask_VSPS textmask_pshader32.header = ps_textmask32.hlslh textmask_pshader32.entry = PS_TextMask32 textmask_pshader32.type = ps_5_0 textmask_pshader8.input = textmask_VSPS textmask_pshader8.header = ps_textmask8.hlslh textmask_pshader8.entry = PS_TextMask8 textmask_pshader8.type = ps_5_0 styledtext_vshader.input = textmask_VSPS styledtext_vshader.header = vs_styledtext.hlslh styledtext_vshader.entry = VS_StyledText styledtext_vshader.type = vs_5_0 styledtext_pshader.input = textmask_VSPS styledtext_pshader.header = ps_styledtext.hlslh styledtext_pshader.entry = PS_StyledText styledtext_pshader.type = ps_5_0 outlinedtext_vshader.input = textmask_VSPS outlinedtext_vshader.header = vs_outlinedtext.hlslh outlinedtext_vshader.entry = VS_OutlinedText outlinedtext_vshader.type = vs_5_0 outlinedtext_pshader.input = textmask_VSPS outlinedtext_pshader.header = ps_outlinedtext.hlslh outlinedtext_pshader.entry = PS_OutlinedText outlinedtext_pshader.type = ps_5_0 shadereffectdefault_VSPS = $$PWD/shadereffectdefault.hlsl shadereffectdefault_vshader.input = shadereffectdefault_VSPS shadereffectdefault_vshader.header = vs_shadereffectdefault.hlslh shadereffectdefault_vshader.entry = VS_DefaultShaderEffect shadereffectdefault_vshader.type = vs_5_0 shadereffectdefault_pshader.input = shadereffectdefault_VSPS shadereffectdefault_pshader.header = ps_shadereffectdefault.hlslh shadereffectdefault_pshader.entry = PS_DefaultShaderEffect shadereffectdefault_pshader.type = ps_5_0 sprite_VSPS = $$PWD/sprite.hlsl sprite_vshader.input = sprite_VSPS sprite_vshader.header = vs_sprite.hlslh sprite_vshader.entry = VS_Sprite sprite_vshader.type = vs_5_0 sprite_pshader.input = sprite_VSPS sprite_pshader.header = ps_sprite.hlslh sprite_pshader.entry = PS_Sprite sprite_pshader.type = ps_5_0 tdr_CS = $$PWD/tdr.hlsl tdr_cshader.input = tdr_CS tdr_cshader.header = cs_tdr.hlslh tdr_cshader.entry = timeout tdr_cshader.type = cs_5_0 HLSL_SHADERS = \ vertexcolor_vshader vertexcolor_pshader \ flatcolor_vshader flatcolor_pshader \ stencilclip_vshader stencilclip_pshader \ smoothcolor_vshader smoothcolor_pshader \ texture_vshader texture_pshader \ smoothtexture_vshader smoothtexture_pshader \ mipmapgen_cshader \ textmask_vshader textmask_pshader24 textmask_pshader32 textmask_pshader8 \ styledtext_vshader styledtext_pshader outlinedtext_vshader outlinedtext_pshader \ shadereffectdefault_vshader shadereffectdefault_pshader \ sprite_vshader sprite_pshader \ tdr_cshader load(hlsl_bytecode_header)